#shaders/lang/en_us.lang

#Profiles
profile.LOW=Low
profile.MEDIUM=Medium
profile.HIGH=High
profile.ULTRA=Ultra

#Screens
screen.VISUAL=۞§4V§fisual
screen.ADVANCED_MATERIALS=§4A§fdvanced Materials

screen.POST_PROCESS=۞§4P§fost Process
screen.DOF=§4D§fOF/§4C§fhromaticAb/§4D§fist Blur Config
screen.COLOR_GRADING=§4C§folor Grading
screen.CG_R=Red Channel
screen.CG_G=Green Channel
screen.CG_B=Blue Channel
screen.CG_T=Tint

screen.SHADOWS=§4S§fhadows

screen.COLOR=§4C§folor

screen.HANDS_CONFIG=۞§4H§fands
screen.LIGHT_COLOR=§4L§fighting Color
screen.LIGHT_M=Light (Morning)
screen.AMBIENT_M=Ambient (Morning)
screen.LIGHT_D=Light (Day)
screen.AMBIENT_D=Ambient (Day)
screen.LIGHT_E=Light (Evening)
screen.AMBIENT_E=Ambient (Evening)
screen.LIGHT_N=Light (Night)
screen.AMBIENT_N=Ambient (Night)
screen.BLOCKLIGHT_COLOR=§4B§flocks Lighting
screen.SKY_COLOR=§4S§fky Color
screen.WATER_COLOR=§4W§fater Color
screen.WEATHER_COLOR=§4W§feather Color
screen.WEATHER_R=Rain (Normal)
screen.WEATHER_C=Snowfall
screen.WEATHER_D=Desert Sandstorm
screen.WEATHER_B=Mesa Sandstorm
screen.WEATHER_S=Swamp Rain
screen.WEATHER_M=Mushroom Island Rain
screen.WEATHER_V=Savanna Cloudy
screen.DIMENSION_COLOR=§4D§fimension Color
screen.NETHER_COLOR=§4N§fether Color
screen.NETHER_N=Nether Wastes
screen.NETHER_V=Soul Sand Valley
screen.NETHER_C=Crimson Forest
screen.NETHER_W=Warped Forest
screen.NETHER_B=Basalt Deltas
screen.END_COLOR=§4E§fnd Color

screen.SKY=۞§4S§fky

screen.CLOUDS=Clouds Config

screen.WATER=۞§4W§fater

screen.TERRAIN=۞§4W§faving Blocks

screen.WORLD=۞§4W§forld

#Settings
screen.ABOUT=...﴾۞ §r§fAstra§4Lex§f (§4BSL§f_Edit)۞﴿
value.ABOUT.0=(§4BSL §rEdit§r)
option.ABOUT1=§rVersion §r|§eV36.1§r|
option.ABOUT1.comment=Credits: Capt Tatsu, EminGT, ShinoNeiluj
value.ABOUT1.0=§4by LexBoosT

screen.WEATHER_MULTIPLIER=§4W§feather Multiplier Menu

option.AO=Ambient Occlusion
option.AO.comment=Adds soft shadows around surface contact or intersection.
screen.AO_CONFIG=§4A§fmbiant Occlusion
option.AO_QUALITY=AO Quality
option.AO_QUALITY.comment=Adjusts ambient occlusion quality. Low quality is rendered in half resolution. §e[*]§r Low quality is internally switched to Medium if TAA is off.
value.AO_QUALITY.1=Low
value.AO_QUALITY.2=Medium
value.AO_QUALITY.3=High
value.AO_QUALITY.4=Ultra
option.AO_STRENGTH=AO Strength
option.AO_STRENGTH.comment=Adjusts ambient occlusion strength.
option.AO_FOVSCALE=AO FovScale
option.AO_FOVSCALE.comment=Adjusts ambient thickness.
value.AO_FOVSCALE.1=Very Low
value.AO_FOVSCALE.2=Low
value.AO_FOVSCALE.3=Medium
value.AO_FOVSCALE.4=High
value.AO_FOVSCALE.5=Ultra
option.ambientOcclusionLevel=Vanilla AO Strength
option.ambientOcclusionLevel.comment=Adjust Vanilla Ambiant Occlusion Strength

screen.LIGHTING=§4L§fighting
option.SHADING_STRENGTH=Shading Strength
option.SHADING_STRENGTH.comment=Changes the shading darkness on surfaces. Affects everywhere including caves.

screen.LIGHT_SHAFT=§4L§fight Shafts
option.LIGHT_SHAFT=Light Shafts
option.LIGHT_SHAFT.comment=Adds volumetric rays from sun / moon. §a[+]§rThis effect benefits from TAA. §e[*]§rPerformance depends on Shadowmap Resolution.
screen.LIGHT_SHAFT_CONFIG=§4L§fight Shafts Config

option.LIGHT_SHAFT_STRENGTH=Light Shafts Strength
option.LIGHT_SHAFT_STRENGTH.comment=Adjusts light shafts strength.
option.LIGHT_SHAFT_STRENGTH_END=Ender Light Shafts Strength
option.LIGHT_SHAFT_STRENGTH_END.comment=Adjusts light shafts strength in Ender.
screen.LIGHTSHAFT_ENDER=§4L§fight Shafts Ender
screen.LIGHTSHAFT_OVERWORLD=§4L§fightshaft §4S§fmoker Overworld

option.LIGHTSHAFT_ENDURANCE=Endurance
option.LIGHTSHAFT_SAMPLE_INTENSITY=Sample Intensity
option.LIGHTSHAFT_SAMPLE_COUNT=Sample Count
option.LIGHT_SHAFT_NOON_MULTIPLIER=Noon Multiplier
option.LIGHT_SHAFT_NIGHT_MULTIPLIER=Night Multiplier
option.LIGHT_SHAFT_DAY_RAIN_MULTIPLIER=Rain Multiplier (Day)
option.LIGHT_SHAFT_DAY_RAIN_MULTIPLIER.comment=Adjusts light shaft strength when it's raining (Day).
option.LIGHT_SHAFT_NIGHT_RAIN_MULTIPLIER=Rain Multiplier (Night)
option.LIGHT_SHAFT_NIGHT_RAIN_MULTIPLIER.comment=Adjusts light shaft strength when it's raining (Night).
option.LIGHT_SHAFT_UNDERWATER_MULTIPLIER=Underwater Multiplier
screen.LIGHT_SHAFT_UNDERWATER_COLOR=§4U§fnderwater Lightshaft Color
option.UNDERWATERL_R=Red
option.UNDERWATERL_G=Green
option.UNDERWATERL_B=Blue
option.UNDERWATERL_I=Intensity
option.SHINY_SUNRISE=Pinky Sunrise Lightshaft
option.SHINY_SUNRISE.comment=Gives the color of the LightShaft, at sunrise, of the versions before V7.4 of the shader.That is to say, pinky !.
option.DIRECTION_LIGHTSHAFT=Circumference
option.DIRECTION_LIGHTSHAFT.comment=Allows you to choose sun lighting at 360 degrees or less. 0 = Complete 2 = 50%. Clear the sky!
value.DIRECTION_LIGHTSHAFT.0=Very Low
value.DIRECTION_LIGHTSHAFT.1=Low
value.DIRECTION_LIGHTSHAFT.2=Medium
value.DIRECTION_LIGHTSHAFT.3=Full
option.SHADOWS_LEAKS=Shadows Leaks?
option.SHADOWS_LEAKS.comment=If you have shadow leaks in the caves I advise you to set this option to "Yes" and to re-configure your LightShaft options in this Menu. If "Yes" the parameters to be set are Light Shaft Strength and Rain, Noon, Night and Underwater Multiplier.
value.SHADOWS_LEAKS.1=§aYes
value.SHADOWS_LEAKS.2=§4No
option.LIGHTSHAFT_INTENSITY_END=Lightshaft Multiplier
option.L_END_R=Red
option.L_END_G=Green
option.L_END_B=Blue

option.SMOKER_LIGHT_SHAFTS=§4S§fmoker Lighshaft
value.SMOKER_LIGHT_SHAFTS.0=Never
value.SMOKER_LIGHT_SHAFTS.1=Only Night
value.SMOKER_LIGHT_SHAFTS.2=Only Rainy
value.SMOKER_LIGHT_SHAFTS.3=Night & Rainy
value.SMOKER_LIGHT_SHAFTS.4=All the Time
option.ENDER_SMOKER_LIGHT_SHAFTS=§4L§fightshaft §4S§fmoker
option.ENDER_SMOKER_LIGHT_SHAFTS_OVERWORLD_SPEED=Lightshaft Smoker Speed

screen.ENDER_SKY_COLOR_CUSTOM_CONFIG=§4C§fustom End Sky Color
option.ENDER_SKY_COLOR_CUSTOM_CONFIG.comment=Adjusts color of the Ender Sky.
option.ENDER_SKY_COLOR_CUSTOM=§4E§fnder Sky Custom Color
option.ENDER_SKY_COLOR_CUSTOM.comment=Enable or disable Custom Sky color.
option.S_END_R=Red
option.S_END_G=Green
option.S_END_B=Blue
option.S_END_I=Intensity

screen.SUNGLARE_CONFIG=§4S§funglare Configuration
option.SUNGLARE=§4S§funglare
option.SUNGLARE.comment=Enable or disable Sunglare
option.SUNGLARE_OUTWATER_STRENGTH=§4S§funglare Out of Water
option.SUNGLARE_OUTWATER_STRENGTH.comment=Adjusts the Strength of the luminous halo around the sun / moon when you are out of the water.
option.SUNGLARE_UNDERWATER_STRENGTH=§4S§funglare Under Water
option.SUNGLARE_UNDERWATER_STRENGTH.comment=Adjusts the Strength of the luminous halo around the sun / moon when you are under the water.
option.SUNGLARE_RAIN=§4S§funglare Weather
option.SUNGLARE_RAIN.comment=Enable or Disable a luminous halo around the sun / moon when it rain.
value.SUNGLARE_RAIN.1=§aON§f
value.SUNGLARE_RAIN.2=§4OFF§f
option.SUN_GLARE_NIGHT=§4M§foon Glare
option.SUN_GLARE_NIGHT.coment=Adjusts Moon Glare Intensity.
option.SUN_GLARE_DAY=§4S§fun Glare
option.SUN_GLARE_DAY.coment=Adjust Sun Glare Intensity.

option.WATER_CAUSTICS=Water Caustics

option.REFLECTION=Reflections
option.REFLECTION.comment=Enables screen space reflection. §e[*]§rThis toggle only affects water and translucent reflection, rain and specular reflection won't be affected.

option.REFLECTION_TRANSLUCENT=Translucent Reflections
option.REFLECTION_TRANSLUCENT.comment=Allows reflection to be rendered on translucent surfaces, such as stained glass, ice, slime blocks, and more.

option.ADVANCED_MATERIALS=Advanced Materials
option.ADVANCED_MATERIALS.comment=Enables the use of specular and normal mapping which allows for more detail on various things.  §e[*]§rThis option requires a resource pack which contains specular and/or normal maps, disable this if you don't use one. §e[*]§rOptions which requires advanced materials are indicated by §5[*]§f.

option.NORMAL_PLANTS=Normal Plants/Leaves§5[*]§f
option.NORMAL_PLANTS.comment=Adjusts plant shading. §e[*]§rDisable this if non-flat plant model is used or normal map applied on plants.

option.NORMAL_DAMPENING=Normal Dampening§5[*]§f
option.NORMAL_DAMPENING.comment=Reduces normal map strength to prevent reflections being too noisy.

option.FRESNEL_REFLECTION_STRENGTH=Fresnel Reflec Strength§5[*]§f
option.FRESNEL_REFLECTION_STRENGTH.comment=Adjust your reflection

option.FRESNEL=Fresnel Reflect Strength

screen.BSL_CEL_SHADING=§4B§fSL Cel Shading
option.BLACK_OUTLINE=Black Outline
option.BLACK_OUTLINE.comment=Enables black outline.
option.PROMO_OUTLINE=Promo Outline
option.PROMO_OUTLINE.comment=Enables Minecraft's promo art style's outline. §e[*]§rThis effect is less effective on higher resolution due to the lack of scaling.
option.PROMO_OUTLINE_STRENGTH=Promo Outline Strength
option.PROMO_OUTLINE_STRENGTH.comment=Adjusts Strength of Promo Outline.
option.PROMO_OUTLINE_THICKNESS=Promo Outline Thickness
option.PROMO_OUTLINE_THICKNESS.comment=Adjusts Thickness of Promo Outline.
option.PROMO_OUTLINE_EVERYWHERE=Water Promo Outline
option.PROMO_OUTLINE_EVERYWHERE.comment=Add Pormo Outline in Water.
option.BLACK_OUTLINE_THICKNESS=Black Outline Thickness
option.BLACK_OUTLINE_THICKNESS.comment=Adjust Black Outline Thickness.
option.BLACK_OUTLINE_STRENGTH=Black Outline Strength
option.BLACK_OUTLINE_STRENGTH.comment=Adjust the Strength of Black Outline.
screen.FULL_BORDER=§4F§full Border Mod
option.FULL_BORDER=Full Border
option.FULL_BORDER.comment=Enable or Disable FULL_BORDER. Add black line in border of blocks. Disable Promo Outline for best effect.
option.BORDER_SIZE=Border Size
option.BORDER_SIZE.comment=Adjust border's size.
option.BORDER_RADIUS=Border Radius
option.BORDER_RADIUS.comment=Adjust border's radius.

option.MATERIAL_FORMAT=Material Format§5[*]§f
option.MATERIAL_FORMAT.comment=Determines the specular and normal map format used by the resourcepack. §e[*]§rTexture artists usually tell which format is used in their resourcepack, using the wrong format may give weird results.
value.MATERIAL_FORMAT.0=Seus PBR (Old PBR)
value.MATERIAL_FORMAT.1=labPBR 1.3

option.REFLECTION_SPECULAR=Specular Reflection§5[*]§f
option.REFLECTION_SPECULAR.comment=Enables reflection on smooth or metallic surfaces.

option.SPECULAR_HIGHLIGHT_ROUGH=Specular HighLight Rough§5[*]§f
option.SPECULAR_HIGHLIGHT_ROUGH.comment=Allows rough surfaces to have weak gloss.

option.REFLECTION_RAIN=Rain Reflection§5[*]§f
option.REFLECTION_RAIN.comment=Allows surfaces to be wet while raining.  §e[*]§rRequires specular reflection.

option.REFLECTION_RAIN_TYPE=Rain Reflection Type
option.REFLECTION_RAIN_TYPE.comment=Determines how the rain reflection is applied.
value.REFLECTION_RAIN_TYPE.0=Puddles
value.REFLECTION_RAIN_TYPE.1=Full
screen.RAIN_REFLECTION_CONFIG=§4R§fain Reflection Config
option.puddleAmplitude=Puddle Amplitude
option.puddleAmplitude.comment=Adjusts Puddles Amplitude
option.puddleNoiseReflection=Puddle Noise Reflection
option.puddleNoiseReflection.comment=Adjusts Noise
option.puddleSpeed=Puddle Speed
option.puddleSpeed.comment=Adjusts Speed of puddles
option.PUDDLES=Puddles Style
option.PUDDLES.comment=Set Rain Reflection Type on Puddles for use that!
value.PUDDLES.1=Big
value.PUDDLES.2=Small

option.WAVING_LIQUID=Waving Liquid
option.WAVING_LIQUID.comment=Disables or enables the wave effect on the liquid (Water + Lava) at the same time.

option.REFLECTION_ROUGH=Rough Reflection§5[*]§f
option.REFLECTION_ROUGH.comment=Allows surfaces with lower smoothness to render blurry reflections. §4[-]§rMay contain minor artifacts.

option.REFLECTION_ROUGH_POWER=Rough Reflection Power§5[*]§f
option.REFLECTION_ROUGH_POWER.comment=Adjust intensity of rough reflexion.
value.REFLECTION_ROUGH_POWER.1=Strong
value.REFLECTION_ROUGH_POWER.2=Average
value.REFLECTION_ROUGH_POWER.3=Soft

option.ALBEDO_METAL=Albedo Tinted Metal§5[*]§f
option.ALBEDO_METAL.comment=Applies base texture as tint on metallic surfaces. §e[*]§rWorks on labPBR material format only.

option.ENTITY_PARALLAX_DISABLER=Entities Parallax§5[*]§f
option.ENTITY_PARALLAX_DISABLER.comment=Disable Parallax on entities. Can cause glitches on entities when this option is ON!.

option.EMISSIVE_OVERRIDE=Emissive Override§5[*]§f
option.EMISSIVE_OVERRIDE.comment=Disables hardcoded emissive while advanced materials is enabled.

option.PARALLAX=Parallax Occlusion Mapping§5[*]§f
option.PARALLAX.comment=Adds displacement on a surface using height map.

option.PARALLAX_DEPTH=Parallax Depth§5[*]§f
option.PARALLAX_DEPTH.comment=Adjusts parallax deepness.
value.PARALLAX_DEPTH.0.05=5 cm
value.PARALLAX_DEPTH.0.10=10 cm
value.PARALLAX_DEPTH.0.15=15 cm
value.PARALLAX_DEPTH.0.20=20 cm
value.PARALLAX_DEPTH.0.25=25 cm
value.PARALLAX_DEPTH.0.30=30 cm
value.PARALLAX_DEPTH.0.35=35 cm
value.PARALLAX_DEPTH.0.40=40 cm
value.PARALLAX_DEPTH.0.45=45 cm
value.PARALLAX_DEPTH.0.50=50 cm

option.SELF_SHADOW=Self Shadows§5[*]§f
option.SELF_SHADOW.comment=Allows a surface to cast shadow to itself using heightmap.

option.SELF_SHADOW_QUALITY=Self Shadows Samples§5[*]§f
option.SELF_SHADOW_QUALITY.comment=Adjusts the quality of self shadowing.

option.SELF_SHADOW_ANGLE=Self Shadowing Angle§5[*]§f
option.SELF_SHADOW_ANGLE.comment=Adjusts the self shadowing angle, higher value allows the shadow to travel further.

option.SELF_SHADOW_STRENGTH=Self Shadows Strength§5[*]§f
option.SELF_SHADOW_STRENGTH.comment=Adjusts the strenght of self shadowing.

option.PARALLAX_QUALITY=Parallax Quality§5[*]§f
option.PARALLAX_QUALITY.comment=Adjusts the quality of parallax occlusion mapping and self shadows.

option.PARALLAX_DISTANCE=Parallax Distance§5[*]§f
option.PARALLAX_DISTANCE.comment=Adjusts how far parallax occlusion mapping and self shadows can be rendered.

option.DIRECTIONAL_LIGHTMAP=Directional Lightmap§5[*]§f
option.DIRECTIONAL_LIGHTMAP.comment=Adds normal mapping to vanilla lighting. §4[-]§rLightmap may glitch with this effect enabled.

option.DIRECTIONAL_LIGHTMAP_STRENGTH=Dir. Lightmap Strength§5[*]§f
option.DIRECTIONAL_LIGHTMAP_STRENGTH.comment=Adjusts the intensity of Directional Lightmap.

option.DOF=§4D§fepth of Field
option.DOF.comment=Depth Of Field: Blurs the objects that the player isn't looking at to simulate focusing.

option.DISTANCE_BLUR=§4D§fistance Blur
option.DISTANCE_BLUR.comment=Adds a blur in the distance. DOF must be activated!

option.OVERWORLD_DOF_STRENGTH=§4O§fverworld DOF Strength
option.OVERWORLD_DOF_STRENGTH.comment=Adjusts the strength of the DOF in the Overworld.
option.OVERWORLD_DISTANCE_BLUR_STRENGTH=§4O§fverworld Distance Blur Strength
option.OVERWORLD_DISTANCE_BLUR_STRENGTH.comment=Adjusts the strength of distance blur in the Overworld.

option.NETHER_DOF_STRENGTH=§4N§fether DOF Strength
option.NETHER_DOF_STRENGTH.comment=Adjusts the strength of the DOF in the Nether.
option.NETHER_DISTANCE_BLUR_STRENGTH=§4N§fether Distance Blur Strength
option.NETHER_DISTANCE_BLUR_STRENGTH.comment=Adjusts the strength of distance blur in the Nether.

option.END_DOF_STRENGTH=§4E§fnder DOF Strength
option.END_DOF_STRENGTH.comment=Adjusts the strength of the DOF in the Ender.
option.END_DISTANCE_BLUR_STRENGTH=§4E§fnder Distance Blur Strength
option.END_DISTANCE_BLUR_STRENGTH.comment=Adjusts the strength of distance blur in the Ender.

screen.CHROMA_DIMENSION=§4C§fhromatic Dimension Config
option.CHROMATIC_ABERRATION=§4C§fhromatic Aberration
option.CHROMATIC_ABERRATION.comment=Optical aberration that produces different focus depending on the wavelength. We then observe a blurry image with iridescent contours.
option.CHROMATIC_ABERRATION_O=§4O§fverworld Chr. Aberration
option.CHROMATIC_ABERRATION_N=§4N§fether Chr. Aberration
option.CHROMATIC_ABERRATION_E=§4E§fnder Chr. Aberration

option.CHROMA_STRENGTH=§4C§fhromatic Strength
option.CHROMA_STRENGTH.comment=Adjusts the Strength of chromatic aberration.

option.centerDepthHalflife=§4F§focus Speed
option.centerDepthHalflife.comment=Adjusting Focus speed

option.EXTRA_CIRCULAR_DOF=§k1§f Extra Circular DOF Mode §k1§f
option.EXTRA_CIRCULAR_DOF.comment=Enable Extra Circular Depth of Field
option.EXTRA_CIRCULAR_DOF_STRENGTH=Extra Circular DOF Strength
option.EXTRA_CIRCULAR_DOF_STRENGTH.comment=Adjust Focal of Extra Circular DOF.

option.RAIN_BLUR_MULT=§4R§fainy Distance Blur Strength
option.RAIN_BLUR_MULT.comment=Adjusts Strength of Distance Blur when it rain. Distance Blur must be activated!.

option.MOTION_BLUR=§4M§fotion Blur
option.MOTION_BLUR.comment=Enables camera motion based blurring.

option.MOTION_BLUR_STRENGTH=Motion Blur Strength
option.MOTION_BLUR_STRENGTH.comment=Adjusts motion blur intensity.

option.BLOOM_DIMENSION=Bloom_Dimension
option.BLOOM_DIMENSION.comment=Allows bright areas to glow. 0= Off. 1= Same bloom for all dimension? Adjusts with "Hard Bloom STRENGTH" Slider. 2= Soft Overworld Bloom, Nether and Ender much Bloom. 
value.BLOOM_DIMENSION.0=§4OFF
value.BLOOM_DIMENSION.1=§4H§fard Bloom [§4*§f]
value.BLOOM_DIMENSION.2=§4D§fimension [§a*§f]
screen.HARD_BLOOM_CONFIG=§4H§fard Bloom Config [§4*§f]
option.HARD_BLOOM_STRENGTH=Hard Boom Strength

option.BLOOM_RADIUS=Radius
option.BLOOM_RADIUS.comment=Adjusts how far the glow spreads.
value.BLOOM_RADIUS.1=Minimum
value.BLOOM_RADIUS.2=Very Low
value.BLOOM_RADIUS.3=Low
value.BLOOM_RADIUS.4=Medium
value.BLOOM_RADIUS.5=High
value.BLOOM_RADIUS.6=Very High
value.BLOOM_RADIUS.7=Maximum

screen.BLOOM_DIMENSION_CONFIG=§4B§floom Dimension Config [§a*§f]
option.OVERWORLD_BLOOM_STRENGTH=Overworld Bloom Strength
option.BLOOM_STRENGTH.comment=Adjusts bloom intensity.
option.NETHER_BLOOM_STRENGTH=Nether Bloom Strength
option.BLOOM_STRENGTH.comment=Adjusts bloom intensity.
option.END_BLOOM_STRENGTH=End Bloom Strength
option.BLOOM_STRENGTH.comment=Adjusts bloom intensity.

option.LENS_FLARE=Lens Flare Style
option.LENS_FLARE.comment=Choose your Style.
option.LENSFLARE=§4L§fens Flare
value.LENS_FLARE.1=§fNormal
value.LENS_FLARE.2=§fDouble_§4R§6A§eI§aN§bB§9O§5W§dS§r

option.LENS_FLARE_STRENGTH_DAY=Lens Flare Strength Day
option.LENS_FLARE_STRENGTH_DAY.comment=Adjusts lens flare intensity.
option.LENS_FLARE_STRENGTH_NIGHT=Lens Flare Strength Night
option.LENS_FLARE_STRENGTH_DAY_NIGHT.comment=Adjusts lens flare intensity.

option.AA=§4A§fnti-aliasing
option.AA.comment=Enables anti-aliasing. FXAA : Faster, works properly with screenshot size. TAA : Slower, captures subpixel detail and improves some effects. §e[*]§rPlease disable Antialiasing in Shaders menu while this option is enabled.
value.AA.0=§4OFF
value.AA.1=TAA + FXAA
value.AA.2=Super TAA + FXAA
option.KEEP_AA_ON_WATER=AA On Water
option.KEEP_AA_ON_WATER.comment=Enable or Disable AA on Water. Improve Stars reflection on Water when is disable. Work only for 1.17+!.

option.CAS=§4C§fontrast Adaptive Sharpening
option.CAS.coment=Allows adaptive contrast enhancement for a sharper surface effect.

option.AUTO_EXPOSURE=§4A§futo Exposure
value.AUTO_EXPOSURE.0=OFF
value.AUTO_EXPOSURE.1=Lite
value.AUTO_EXPOSURE.2=Intense
option.AUTO_EXPOSURE.comment=Enables automatic adjustment to overall brightness.

option.VIGNETTE=Vignette
option.Vignette.comment=Fades the edge of the screen to black. §e[*]§rDisable for 360 imaging.

option.DIRTY_LENS=§4D§firty Lens
option.DIRTY_LENS.comment=Adds dusty particle effect to bloom. §e[*]§rRequires bloom.
option.DIRTY_LENS_STRENGTH=Dirty Lens Strength

option.COLOR_GRADING=Color Grading
option.COLOR_GRADING.comment=Enables color grading. §e[*]§rThis option doesn't need to be enabled to change tonemap, saturation, and vibrance sliders.

option.TONEMAP_EXPOSURE=Tonemap Exposure
option.TonemapExposure.comment=Adjusts overall brightness.

option.TONEMAP_WHITE_CURVE=Tonemap White Curve
option.TONEMAP_WHITE_CURVE.comment=Adjusts how quickly the tonemap can reach white.

option.TONEMAP_LOWER_CURVE=Tonemap Lower Curve
option.TONEMAP_LOWER_CURVE.comment=Adjusts contrast of darker colors.

option.TONEMAP_UPPER_CURVE=Tonemap Upper Curve
option.TONEMAP_UPPER_CURVE.comment=Adjusts contrast of brighter colors.

option.SATURATION=Saturation
option.SATURATION.comment=Adjusts saturation of all colors.

option.VIBRANCE=Vibrance
option.VIBRANCE.comment=Adjusts saturation of less saturated colors, well saturated colors are less affected.

option.CG_RR=Red - Red Value
option.CG_RG=Red - Green Value
option.CG_RB=Red - Blue Value
option.CG_RI=Red Strength Value
option.CG_RM=Minimal Red Value
option.CG_RC=Red Curve Value

option.CG_GR=Green - Red Value
option.CG_GG=Green - Green Value
option.CG_GB=Green - Blue Value
option.CG_GI=Green Strength Value
option.CG_GM=Minimal Green Value
option.CG_GC=Green Curve Value

option.CG_BR=Blue - Red Value
option.CG_BG=Blue - Green Value
option.CG_BB=Blue - Blue Value
option.CG_BI=Blue Strength Value
option.CG_BM=Minimal Blue Value
option.CG_BC=Blue Curve Value

option.CG_TR=Tint - Red Value
option.CG_TG=Tint - Green Value
option.CG_TB=Tint - Blue Value
option.CG_TI=Tint Strength Value
option.CG_TM=Tint Mix Value

option.shadowMapResolution=Shadowmap Quality
option.shadowMapResolution.comment=Adjusts shadowmap size. §e[*]§rHigher resolution gives sharper shadows, but reduces performance.
value.shadowMapResolution.1024=Low (1024)
value.shadowMapResolution.2048=Medium (2048)
value.shadowMapResolution.3072=High (3072)
value.shadowMapResolution.4096=Very High (4096)
value.shadowMapResolution.8192=Ultra High (8192)

option.shadowDistance=Shadow Distance
option.shadowDIstance.comment=Adsusts shadow distance.
value.shadowDistance.64.0=4 Chunks
value.shadowDistance.96.0=6 Chunks
value.shadowDistance.128.0=8 Chunks
value.shadowDistance.192.0=12 Chunks
value.shadowDistance.256.0=16 Chunks
value.shadowDistance.384.0=24 Chunks
value.shadowDistance.512.0=32 Chunks
value.shadowDistance.768.0=48 Chunks
value.shadowDistance.1024.0=64 Chunks

option.COLORED_SHADOWS=Colored Shadow
option.COLORED_SHADOWS.comment=Enables tinted shadow from translucents. §a[+]§rUsed for colored volumetric light shafts. §4[-]§rSlightly higher performance cost when using shadow filtering.

option.SHADOW_FILTER=Shadow Filtering
option.SHADOW_FILTER.comment=Enables shadow filtering. §a[+]§rThis effect benefits from TAA.

option.TAA_SHADOW_FILTER=Taa Shadow Filtering
value.TAA_SHADOW_FILTER.0=Strong
value.TAA_SHADOW_FILTER.1=Smooth

option.sunPathRotation=Sun Path Rotation
option.sunPathRotation.comment=Adjusts sun angle.

screen.SHADOW_SUBSURFACE_MENU=§4S§fubsurface Scattering Menu
option.SHADOW_SUBSURFACE_MENU=§4S§fubsurface Scattering Menu

option.SHADOW_SUBSURFACE=Subsurface Scattering
option.SHADOW_SUBSURFACE.comment=Allows light to penetrate and scatter through leaves/foliages.

option.SUBSURFACE_LEAVES_INTENSITY_DAY=Leaves SSS Intensity Day
option.SUBSURFACE_LEAVES_INTENSITY_DAY.comment=Adjusts light to penetrate and scatter through leaves.
option.SUBSURFACE_FOLIAGE_INTENSITY_DAY=Foliage SSS Intensity Day
option.SUBSURFACE_FOLIAGE_INTENSITY_DAY.comment=Adjusts light to penetrate and scatter through foliages.

option.SUBSURFACE_LEAVES_INTENSITY_NIGHT=Leaves SSS Intensity Night
option.SUBSURFACE_LEAVES_INTENSITY_NIGHT.comment=Adjusts light to penetrate and scatter through leaves.
option.SUBSURFACE_FOLIAGE_INTENSITY_NIGHT=Foliage SSS Intensity Night
option.SUBSURFACE_FOLIAGE_INTENSITY_NIGHT.comment=Adjusts light to penetrate and scatter through foliages.

option.FOLIAGE_BIAS_MULTIPLIER=[§4-§f] §4F§foliage Bias [§a+§f]
option.FOLIAGE_BIAS_MULTIPLIER.comment=Adjusts Bias for the foliage.

option.SHADOW_CLOSE_DITHERING=Shadow Close Dithering
option.SHADOW_CLOSE_DITHERING.comment=Add Dither on closed shadow.

option.LIGHT_MR=Red
option.LIGHT_MG=Green
option.LIGHT_MB=Blue
option.LIGHT_MI=Intensity

option.LIGHT_DR=Red
option.LIGHT_DG=Green
option.LIGHT_DB=Blue
option.LIGHT_DI=Intensity

option.LIGHT_ER=Red
option.LIGHT_EG=Green
option.LIGHT_EB=Blue
option.LIGHT_EI=Intensity

option.LIGHT_NR=Red
option.LIGHT_NG=Green
option.LIGHT_NB=Blue
option.LIGHT_NI=Intensity

option.AMBIENT_MR=Red
option.AMBIENT_MG=Green
option.AMBIENT_MB=Blue
option.AMBIENT_MI=Intensity

option.AMBIENT_DR=Red
option.AMBIENT_DG=Green
option.AMBIENT_DB=Blue
option.AMBIENT_DI=Intensity

option.AMBIENT_ER=Red
option.AMBIENT_EG=Green
option.AMBIENT_EB=Blue
option.AMBIENT_EI=Intensity
option.AMBIANT_END=Ambiant Luminosity
option.BRIGHTNESS_END=Force Ambiant Luminosity
option.BRIGHTNESS_END.comment=Use this option if you want a very dark sky to have a clear ground.
value.BRIGHTNESS_END.1=§4OFF
value.BRIGHTNESS_END.2=§fON

option.AMBIENT_NR=Red
option.AMBIENT_NG=Green
option.AMBIENT_NB=Blue
option.AMBIENT_NI=Intensity

option.NIGHT_BRIGHTNESS=§4N§fight Brightness
option.NIGHT_BRIGHTNESS.comment=Adjusts the general lighting brightness during the night.

option.MOON_PHASE_LIGHTING=Moon Phase Influence
option.MOON_PHASE_LIGHTING.comment=Enables moon phase dependant night time brightness.
option.NIGHT_LIGHTING_FULL_MOON=Moon Phase - Full Moon
option.NIGHT_LIGHTING_FULL_MOON.comment=Multiplies the night brightness during full moon when Moon Phase Influence is enabled.
option.NIGHT_LIGHTING_PARTIAL_MOON=Moon Phase - Partial Moon
option.NIGHT_LIGHTING_PARTIAL_MOON.comment=Multiplies the night brightness during partial moon when Moon Phase Influence is enabled.
option.NIGHT_LIGHTING_NEW_MOON=Moon Phase - New Moon
option.NIGHT_LIGHTING_NEW_MOON.comment=Multiplies the night brightness during new moon when Moon Phase Influence is enabled.

option.MINLIGHT_R=Red
option.MINLIGHT_G=Green
option.MINLIGHT_B=Blue
option.MINLIGHT_I=Out of Water Intensity
option.MINLIGHT_U_I=Underwater Intensity

option.BLOCKLIGHT_R=Red
option.BLOCKLIGHT_G=Green
option.BLOCKLIGHT_B=Blue
option.BLOCKLIGHT_I=Intensity
option.SHINE_BLOCKLIGHTINGLIMITER=Block Shine
value.SHINE_BLOCKLIGHTINGLIMITER.0=Normal Lightmap
value.SHINE_BLOCKLIGHTINGLIMITER.1=Normal Lightmap²
option.LIGHTING_POWER_DAY=Lighting Power Day
option.LIGHTING_POWER_DAY.comment=Adjust Power Lighting of blocklight of day.
option.LIGHTING_POWER_NIGHT=Lighting Power Night
option.LIGHTING_POWER_NIGHT.comment=Adjust Power Lighting of blocklight of night.

option.LIGHTING_POWER_INSIDE=Lighting Power Inside
option.LIGHTING_POWER_INSIDE.comment=Adjust Power Lighting of blocklight when you are inside.
option.LIGHTING_POWER_UNDERWATER=Lighting Power Underwater
option.LIGHTING_POWER_UNDERWATER.comment=Adjust Power Lighting of blocklight when you are under water.

option.CONCENTRATE_BLOCK_LIGHT=Lighting
value.CONCENTRATE_BLOCK_LIGHT.1=Concentrated
value.CONCENTRATE_BLOCK_LIGHT.2=Scattered
option.BLOCKLIGHT_BY_TEMP=Blocklight by Temp
option.BLOCKLIGHT_BY_TEMP.comment=Enable or disable blocklighting temperature control. Disable the RGB color control!
option.BLOCKLIGHT_TEMP=Temperature
option.BLOCKLIGHT_TEMP.comment=Adjust the blockligthing by temperature
option.BLOCKLIGHT_LUMA=Intensity for Temp Light
option.COLORED_LIGHTING=§4E§fminGT Random Colored Light
option.COLORED_LIGHTING.comment=Allows to have the luminous marigolds of random colors according to the position of these.

option.SKY_R=Red
option.SKY_G=Green
option.SKY_B=Blue
option.SKY_I=Intensity

option.SKY_DAY=Morning/Evening - Intensity
option.SKY_DAY.comment=Adjusts the intensity of the sky during morning and evening.

option.SKY_NOON=Noon - Intensity
option.SKY_NOON.comment=Adjusts the intensity of the sky during noon.

option.SKY_NIGHT=Night - Intensity
option.SKY_NIGHT.comment=Adjusts the intensity of the sky during night.

option.SKY_RAIN_DAY=Day Rain - Intensity
option.SKY_RAIN_DAY.comment=Adjusts the intensity of the sky during the day when it's raining.

option.SKY_RAIN_NIGHT=Night Rain - Intensity
option.SKY_RAIN_NIGHT.comment=Adjusts the intensity of the sky during the night when it's raining.

option.WATER_R=Red
option.WATER_G=Green
option.WATER_B=Blue
option.WATER_I=Intensity
option.WATER_A=Alpha
option.UNDERWATER_R=Red
option.UNDERWATER_G=Green
option.UNDERWATER_B=Blue
option.UNDERWATER_I=Intensity
option.UNDERWATER_COLOR=Underwater Color
screen.UNDERWATER_COLOR=Underwater Color

option.WEATHER_RR=Red
option.WEATHER_RG=Green
option.WEATHER_RB=Blue
option.WEATHER_RI=Intensity

option.WEATHER_CR=Red
option.WEATHER_CG=Green
option.WEATHER_CB=Blue
option.WEATHER_CI=Intensity

option.WEATHER_DR=Red
option.WEATHER_DG=Green
option.WEATHER_DB=Blue
option.WEATHER_DI=Intensity

option.WEATHER_BR=Red
option.WEATHER_BG=Green
option.WEATHER_BB=Blue
option.WEATHER_BI=Intensity

option.WEATHER_SR=Red
option.WEATHER_SG=Green
option.WEATHER_SB=Blue
option.WEATHER_SI=Intensity

option.WEATHER_MR=Red
option.WEATHER_MG=Green
option.WEATHER_MB=Blue
option.WEATHER_MI=Intensity

option.NETHER_NR=Red
option.NETHER_NG=Green
option.NETHER_NB=Blue
option.NETHER_NI=Intensity

option.NETHER_VR=Red
option.NETHER_VG=Green
option.NETHER_VB=Blue
option.NETHER_VI=Intensity

option.NETHER_CR=Red
option.NETHER_CG=Green
option.NETHER_CB=Blue
option.NETHER_CI=Intensity

option.NETHER_WR=Red
option.NETHER_WG=Green
option.NETHER_WB=Blue
option.NETHER_WI=Intensity

option.NETHER_BR=Red
option.NETHER_BG=Green
option.NETHER_BB=Blue
option.NETHER_BI=Intensity

option.END_R=Red
option.END_G=Green
option.END_B=Blue
option.END_I=Intensity

option.SKY_VANILLA=Vanilla Sky
option.SKY_VANILLA.comment=Use vanilla sky color.

option.WATER_MODE=Water Mode
option.WATER_MODE.comment=Determine whether vanilla water texture should be used. Default : shader's flat water color, no texture. Vanilla : vanilla texture. Tinted Vanilla : vanilla texture with shader's water color.
value.WATER_MODE.0=Default
value.WATER_MODE.1=Vanilla
value.WATER_MODE.2=Tinted Vanilla
value.WATER_MODE.3=Flat Vanilla

option.WATER_REVERB=Water Reverb
option.WATER_REVERB.comment=In water, add transparent reflexion on surface on water. Only for Default Water Style.

screen.CLOUDS_CONFIG=§4C§flouds Configuration
option.CLOUDS=Clouds
option.CLOUDS.comment=Enables clouds. §a[+]§rThis effect benefits from TAA.

screen.STARS_CONFIG=§4S§ftars Configuration
option.STARS=Stars
option.STARS.comment=Enables stars.
option.STARS_COVERAGE=Stars Coverage
option.STARS_COVERAGE.comment=Choose the star coverage style. Style 1 = Normal. Style 2 = Normal X2. Style3 = Normal X3.
value.STARS_COVERAGE.1=Style 1
value.STARS_COVERAGE.2=Style 2
value.STARS_COVERAGE.3=Style 3
option.DISTANCE_STARS=Stars Distance
option.DISTANCE_STARS.comment=Adjust Stars Distance
option.STARS_LIGHT_INTENSITY=Intensity Stars Lighting
option.STARS_LIGHT_INTENSITY.comment=Adjust Intensity of Stars Lighting. Too high a value may adversely affect the reflection of stars on the water if Stars reflection option is enabled.

screen.CLICK_HERE=Click here !
screen.CLICK_HERE2=No, here...
screen.CLICK_HERE3=You don't know how to aim?
screen.CLICK_HERE4=Your mouse is broken?
screen.CLICK_HERE5=Lol
screen.CLICK_HERE6=Go go go !
screen.CLICK_HERE7=Mouahahaha
screen.CLICK_HERE8=Try Again!
screen.CLICK_HERE9=You bad!
screen.CLICK_HERE10=Really bad!!
screen.CLICK_HERE11=Click !!!!
screen.CLICK_HERE12=What are you doing?
screen.CLICK_HERE13=Apply yourself...
screen.CLICK_HERE14=Go better than that!
screen.CLICK_HERE15=Haaa!! finally!
screen.DETECTEUR_CAVELOL=DETECTOR_CAVE
screen.LOL=Click! LOL :'D
screen.OKJARRETE=Ok I stop, GG!

screen.SHOOTINGSTAR_CONFIG=§4S§fhootingStars Configuration
screen.CONSTELLATIONS_CONFIG=§4S§fhiningStars Configuration
option.SHOOTING_STARS=§4S§fhooting Stars
option.SHOOTING_STARS.comment=Enable or disable Shooting Stars.
option.SHOOTING_STARS_END=§4E§fnder Shooting Stars
option.SHOOTING_STARS_END.comment=Enable or disable Shooting Stars in Ender.
option.SPEED_SHOOTING=Shooting Speed
option.SPEED_SHOOTING.comment=Adjusts the speed of shooting stars. 5=Fast 1=Slow.
option.STAR_THICKNESS=Shooting Stars Thickness
option.STAR_THICKNESS.comment=Adjusts thickness of shooting stars.
option.SHOW_DELAY=Timing display
option.SHOW_DELAY.comment=Adjust the spacing for display the shooting stars in sky. 1=Fast 10=Slow.
option.SHOOTING_STARS_FADE=Shooting Stars Fade
option.SHOOTING_STARS_FADE.comment=Adjusts fade of shooting stars. 1.0=Hard 10.0=Fade.
option.NUM_SHOOTING_STARS=Number of Shooting Stars
option.NUM_SHOOTING_STARS.comment=Adjusts number of shooting stars in the sky.
option.SHOOTING_STARS_AA=Shooting Stars AA
option.SHOOTING_STARS_AA.comment=Add Dithering for Shooting Stars.
option.SHOOTING_INTENSITY=Shooting Stars Intensity
option.SHININGSTARS=۞ §4S§fhining Stars
option.SHININGSTARS.comment=Add Shining Stars in the sky
option.SHININGSTARS_INTENSITY=Shining Stars Brightness
option.SHININGSTARS_INTENSITY.comment=Adjust Shining Stars Brightness
option.CONSTELLATIONS=۞ §4C§fonstellations
option.CONSTELLATIONS.comment=Add Constellation in the Sky
option.LINE_TRANSPARENCY=Lines Transparency
option.LINE_TRANSPARENCY.comment=Adjust lines's constellation tranparency
option.LINE_THICKNESS=Lines Thickness
option.LINE_THICKNESS.comment=Adjust Lines Thickness
option.NUMBER_SHININGSTARS=Stars Quantity
value.NUMBER_SHININGSTARS.1=§e100 §fStars
value.NUMBER_SHININGSTARS.2=§6200 §fStars
value.NUMBER_SHININGSTARS.3=§4300 §fStars
value.NUMBER_SHININGSTARS.4=§4400 §fStars
option.SHININGSTARS_JITTER=§k1§fStars Flickering§k1§f
option.SHININGSTARS_JITTER.comment=Turn star Flickering on or off
option.SHININGSTARS_JITTER_SPEED=Flickering Speed
option.SHININGSTARS_JITTER_SPEED.comment=Adjusts the star Flickering speed
option.ABOUT2=Lines Color
value.ABOUT2.0=§4R§aG§1B§f:
option.R_LINE=§4R§fed
option.G_LINE=§aG§freen
option.B_LINE=§1B§flue
option.SIZESTARS=ShiningStars Size
option.SIZESTARS.comment=Adjusts Stars Size.
option.THICKSTARS=ShiningStars Thickness
option.THICKSTARS.comment=Adjusts ShiningStars thickness.
option.SHININGSTARS_AA=ShiningStars AA
option.SHININGSTARS_AA.comment=Add dither on ShiningStars with minimum TAA enable.
option.SHININGSTARS_REFLECTION=§4S§fhiningStars Reflection
option.SHININGSTARS_REFLECTION.comment=Add ShiningStars reflection on water.
option.SHININGSTARS_REFLECTION_STRENGTH=Reflection Strength
option.SHININGSTARS_REFLECTION_STRENGTH.comment=Adjusts intensity of ShiningStars Reflection on water.

value.NUM_SHOOTING_STARS.1=X 1
value.NUM_SHOOTING_STARS.2=X 2
value.NUM_SHOOTING_STARS.3=X 3
value.NUM_SHOOTING_STARS.4=X 4
value.SHOW_DELAY.0.1=10
value.SHOW_DELAY.0.2=9
value.SHOW_DELAY.0.3=8
value.SHOW_DELAY.0.4=7
value.SHOW_DELAY.0.5=6
value.SHOW_DELAY.0.6=5
value.SHOW_DELAY.0.7=4
value.SHOW_DELAY.0.8=3
value.SHOW_DELAY.0.9=2
value.SHOW_DELAY.1.0=1
value.STAR_THICKNESS.0.01=1 cm
value.STAR_THICKNESS.0.009=0.9 cm
value.STAR_THICKNESS.0.008=0.8 cm
value.STAR_THICKNESS.0.007=0.7 cm
value.STAR_THICKNESS.0.006=0.6 cm
value.STAR_THICKNESS.0.005=0.5 cm
value.STAR_THICKNESS.0.004=0.4 cm
value.STAR_THICKNESS.0.003=0.3 cm
value.STAR_THICKNESS.0.002=0.2 cm
value.STAR_THICKNESS.0.001=0.1 cm
value.SPEED_SHOOTING.1.0=5
value.SPEED_SHOOTING.2.0=4
value.SPEED_SHOOTING.3.0=3
value.SPEED_SHOOTING.4.0=2
value.SPEED_SHOOTING.5.0=1

screen.AURORA_CONFIG=§4A§furora Configuration
option.AURORA=Aurora
option.AURORA.comment=Enables aurora. §a[+]§rThis effect benefits from TAA.
option.AURORA_WEATHER_PERBIOME=Aurora PerBiome Weather
option.AURORA_WEATHER_PERBIOME.comment=Enable or Disable Aurora when WEATHER_PERBIOME is enable.

screen.CUSTOM_RAIN_SNOW_COLOR=§4C§fustom Rain/Snow Color Config
option.CUSTOM_RAIN_SNOW_COLORING=§4C§fustom Rain/Snow Color
option.CUSTOM_RAIN_SNOW_COLORING.comment=Adjust you Rain/Snow Color.
value.CUSTOM_RAIN_SNOW_COLORING.0=§4Disable
value.CUSTOM_RAIN_SNOW_COLORING.1=§2Enable
option.RS_R=Red
option.RS_G=Green
option.RS_B=Blue
option.RS_I=Intensity

option.AURORA_COLOR=Aurora Color
option.AURORA_COLOR.comment=Change Aurora color Style.
value.AURORA_COLOR.1=§2Green§f>§5Purple
value.AURORA_COLOR.2=§2Green§f>§3Blue
value.AURORA_COLOR.3=§2Green§f>§4Red
value.AURORA_COLOR.4=§2Green§f>§eYellow
value.AURORA_COLOR.5=§4T§6E§eC§aH§bN§9O§5
value.AURORA_COLOR.6=§5Custom
screen.AURORA_CUSTOM_CONFIG=§4A§furora §5Custom §fConfig
option.AURORA_LR=§4Red
option.AURORA_LG=§2Green
option.AURORA_LB=§3Blue
option.AURORA_LI=§eIntensity
option.AURORA_HR=§4Red
option.AURORA_HG=§2Green
option.AURORA_HB=§3Blue
option.AURORA_HI=§eIntensity
value.ABOUT6.0=Upper
option.ABOUT6=§4C§folor
value.ABOUT7.0=Lower
option.ABOUT7=§4C§folor
option.AURORA_DISTANCE=Aurora Distance
option.AURORA_DISTANCE.comment=Adjusts Aurora Distance.
option.AURORA_SIZE=Aurora Size
option.AURORA_SIZE.comment=Adjusts Aurora size.
option.AURORA_QUALITY=Aurora Quality
option.AURORA_QUALITY.comment=Adjust quality of Aurora.
option.AURORA_VISIBILITY=Aurora Visibility
option.AURORA_SPEED=Aurora Speed
option.RAINBOW_COLOR_AURORA_1_SPEED=Upper Speed Color
option.RAINBOW_COLOR_AURORA_2_SPEED=Lower Speed Color
option.RAINBOW_COLOR_AURORA_1_START=Upper Color Start
option.RAINBOW_COLOR_AURORA_2_START=Lower Color Start
screen.AURORA_TECHNO_CONFIG=§4A§furora §4T§6E§eC§aH§bN§9O§5 §fConfig
option.COLOR_GRADIENT=Color Gradient

screen.ROUND_SUN_MOON_CONFIG=§4R§found Sun/Moon Config
option.ROUND_SUN_MOON=Round Sun & Moon
option.ROUND_SUN_MOON.comment=Enables shader based sun & moon. §e[*]§rDisable vanilla sun & moon in Video Settings > Details > Sun & Moon
option.SUNSIZE=Sun/Moon Diameter
option.SUNSIZE.comment=Adjusts diameter for Sun/Moon. A larger value results in a smaller sun / moon.

screen.REFLECTION_MENU=§4P§flanet/§4N§febula/§4G§falaxy Reflection
screen.PLANET_NEBULA_CONFIG=§4P§flanet/§4N§febula/§4G§falaxy Configuration

option.PLANET=۞§4P§flanet§f۞
option.PLANET.comment=Added a planet in the sky from midnight until the middle of the day. Only for 1.16+!

option.NEBULA=۞§4N§febula§f۞
option.NEBULA.comment=Add a nebula in the sky. Only for 1.16+!

option.GALAXY=۞§4G§falaxy§f۞
option.GALAXY.comment=Add a galaxy in the sky. Only for 1.16+!

option.PLANET_SIZE_X=Planet Size -> §bX§f
option.PLANET_SIZE_Y=Planet Size -> §5Y§f
option.PLANET_OPACITY=Planet §6O§fpacity ->§f

option.NEBULA_SIZE_X=Nebula Size -> §bX§f
option.NEBULA_SIZE_Y=Nebula Size -> §5Y§f
option.NEBULA_OPACITY=Nebula §6O§fpacity ->§f

option.GALAXY_SIZE_X=Galaxy Size -> §bX§f
option.GALAXY_SIZE_Y=Galaxy Size -> §5Y§f
option.GALAXY_OPACITY=Galaxy §6O§fpacity ->§f

option.PLANET_REFLECTION=§4P§flanet Reflection
option.PLANET_REFLECTION.comment=Added planet reflection on water.

option.PLANET_REFLECTION_STRENGTH_NIGHT=Reflection Intensity Night
option.PLANET_REFLECTION_STRENGTH_DAY=Reflection Intensity Day

option.NEBULA_REFLECTION=§4N§febula Reflection
option.NEBULA_REFLECTION.comment=Added nebula reflection on water.
option.NEBULA_REFLECTION_STRENGTH_NIGHT=Reflection Intensity

option.GALAXY_REFLECTION=§4G§falaxy Reflection
option.GALAXY_REFLECTION.comment=Added Galaxy reflection on water.
option.GALAXY_REFLECTION_STRENGTH_NIGHT=Reflection Intensity

value.ABOUT5.0=§4P§flanet/§4N§febula/§4G§falaxy
option.ABOUT5=§4R§feflection

option.PLANET_ROTX=Distance from the Moon
option.PLANET_ROTX.comment=Distance in degrees.
option.PLANET_ROTY=Rotation Around the Moon
option.PLANET_ROTY.comment=Rotation in degrees.
option.PLANET_ROTZ=Rotation of Planet
option.PLANET_ROTZ.comment=Rotation in degrees.

option.NEBULA_ROTX=Distance from the Moon
option.NEBULA_ROTX.comment=Distance in degrees.
option.NEBULA_ROTY=Rotation Around the Moon
option.NEBULA_ROTY.comment=Rotation in degrees.
option.NEBULA_ROTZ=Rotation of Nebula
option.NEBULA_ROTZ.comment=Rotation in degrees.

option.GALAXY_ROTX=Distance from the Moon
option.GALAXY_ROTX.comment=Distance in degrees.
option.GALAXY_ROTY=Rotation Around the Moon
option.GALAXY_ROTY.comment=Rotation in degrees.
option.GALAXY_ROTZ=Rotation of Galaxy
option.GALAXY_ROTZ.comment=Rotation in degrees.

option.SKYBOX_BRIGHTNESS=Skybox Brightness
option.SKYBOX_BRIGHTNESS.comment=Adjusts skybox brightness. §e[*]§rSet to 1.00 when subtractive skybox exists.

////OVERWORLD CLOUDS
option.CLOUD_THICKNESS=Thickness
option.CLOUD_THICKNESS.comment=Adjusts cloud thickness, higher thickness makes artifacts more visible.
value.CLOUD_THICKNESS.1 =Very Low
value.CLOUD_THICKNESS.2 =Low
value.CLOUD_THICKNESS.4 =Medium
value.CLOUD_THICKNESS.8 =High
value.CLOUD_THICKNESS.16=Very High
value.CLOUD_THICKNESS.20=Extra High

option.CLOUD_AMOUNT=Amount
option.CLOUD_AMOUNT.comment=Adjusts cloud amount.
value.CLOUD_AMOUNT.40.0=Very Low
value.CLOUD_AMOUNT.4.0=Extra High

option.CLOUD_HEIGHT=Height
option.CLOUD_HEIGHT.comment=Adjusts cloud height.
value.CLOUD_HEIGHT.5.0 =Very Low
value.CLOUD_HEIGHT.10.0=Low
value.CLOUD_HEIGHT.15.0=Medium
value.CLOUD_HEIGHT.20.0=High
value.CLOUD_HEIGHT.25.0=Very High
value.CLOUD_HEIGHT.30.0=Extra High

option.CLOUD_SPEED=Speed
option.CLOUD_SPEED.comment=Adjusts cloud speed.

option.CLOUD_OPACITY=Opacity
option.CLOUD_OPACITY.comment=Adjusts cloud opacity.

option.CLOUD_BRIGHTNESS=Brightness Multiplier
option.CLOUD_BRIGHTNESS.comment=Adjusts cloud brightness.

option.VANILLA_CLOUD_OPACITY=Vanilla Cloud Opacity
option.VANILLA_CLOUD_OPACITY.comment=Adjusts Opacity for Vanilla Cloud.

option.CLOUD_QUALITY=Quality
option.CLOUD_QUALITY.comment=Adjusts Quality of Clouds.

option.DAY_CLOUD_VISIBILITY=Day Clouds Visibility

option.NIGHT_CLOUD_VISIBILITY=Night Clouds Visibility

option.RAIN_CLOUD_VISIBILITY=Rain Cloud Visibility

option.CLOUD_COVERAGE=Cloud Coverage

////ENDER CLOUDS
option.CLOUD_THICKNESS_END=Thickness
option.CLOUD_THICKNESS_END.comment=Adjusts cloud thickness, higher thickness makes artifacts more visible.
value.CLOUD_THICKNESS_END.1 =Very Low
value.CLOUD_THICKNESS_END.2 =Low
value.CLOUD_THICKNESS_END.4 =Medium
value.CLOUD_THICKNESS_END.8 =High
value.CLOUD_THICKNESS_END.16=Very High
value.CLOUD_THICKNESS_END.20=Extra High

option.CLOUD_AMOUNT_END=Amount
option.CLOUD_AMOUNT_END.comment=Adjusts cloud amount.
value.CLOUD_AMOUNT_END.16.0=Very Low
value.CLOUD_AMOUNT_END.14.0=Low
value.CLOUD_AMOUNT_END.12.0=Medium
value.CLOUD_AMOUNT_END.10.0=High
value.CLOUD_AMOUNT_END.9.0=Very High
value.CLOUD_AMOUNT_END.8.0=Extra High

option.CLOUD_HEIGHT_END=Height
option.CLOUD_HEIGHT_END.comment=Adjusts cloud height.
value.CLOUD_HEIGHT_END.5.0 =Very Low
value.CLOUD_HEIGHT_END.10.0=Low
value.CLOUD_HEIGHT_END.15.0=Medium
value.CLOUD_HEIGHT_END.20.0=High
value.CLOUD_HEIGHT_END.25.0=Very High
value.CLOUD_HEIGHT_END.30.0=Extra High

option.CLOUD_SPEED_END=Speed
option.CLOUD_SPEED_END.comment=Adjusts cloud speed.

option.CLOUD_OPACITY_END=Opacity
option.CLOUD_OPACITY_END.comment=Adjusts cloud opacity.

option.CLOUD_BRIGHTNESS_END=Brightness
option.CLOUD_BRIGHTNESS_END.comment=Adjusts cloud brightness.
option.CLOUD_QUALITY_END=Quality
option.C_END_R=Red
option.C_END_G=Green
option.C_END_B=Blue

option.WATER_NORMALS=Normals
option.WATER_NORMALS.comment=Enables realtime-generated normal mapping for water.
value.WATER_NORMALS.0=§4OFF
value.WATER_NORMALS.1=Worley
value.WATER_NORMALS.2=Perlin

option.WATER_PARALLAX=Parallax
option.WATER_PARALLAX.comment=Enables water displacement.

option.WATER_BUMP=Bumpiness
option.WATER_BUMP.comment=Adjusts the intensity of custom water normals.

option.WATER_SHARPNESS=Sharpness
option.WATER_SHARPNESS.comment=Adjusts the sharpness of water normals.

option.WATER_SPEED=Speed
option.WATER_SPEED.comment=Adjusts the noise speed for custom water normals.

option.WATER_FOG_DENSITY=Water Fog Density
option.WATER_FOG_DENSITY.comment=Adjusts water fog density

option.WATER_DETAIL=Water Detail
option.WATER_DETAIL.comment=Adjusts Water Details

option.WAVING_GRASS=Grass
option.WAVING_CROPS=Crops
option.WAVING_PLANT=Plants
option.WAVING_TALL_PLANT=Tall Plants
option.WAVING_LEAVES=Leaves
option.WAVING_VINES=Vines
option.WAVING_LILYPAD=Lilypad
option.WAVING_FIRE=Fire
option.WAVING_WATER=Water
option.WAVING_LAVA=Lava
option.WAVING_LANTERN=Lantern
option.WAVING_CHAIN=Chain

option.EMISSIVE_RECOLOR=Emissive Recolor
option.EMISSIVE_RECOLOR.comment=Tints certain emissive blocks with blocklight color.

option.WEATHER=Weather
option.WEATHER.comment=Enables rain and snowfall.

option.WEATHER_OPACITY=Weather Opacity
option.WEATHER_OPACITY.comment=Adjusts weather opacity.

option.FOG=Fog
option.FOG.comment=Enables fog.

screen.HDR=§4H§fDR

screen.FOG_DIMENSION_CONFIG=§4F§fog Dimension Config
option.OVERWORLD_FOG_DENSITY=Fog Overworld
option.OVERWORLD_FOG_DENSITY.comment=Adjusts the density of fog in the Overworld.
option.RAIN_FOG_DENSITY=Rain Fog Strength
option.RAIN_FOG_DENSITY.comment=Adjusts Fog when it rain.
option.NETHER_FOG_DENSITY=Fog Nether
option.NETHER_FOG_DENSITY.comment=Adjusts the density of fog in the Nether.
option.END_FOG_DENSITY=Fog End
option.END_FOG_DENSITY.comment=Adjusts the density of fog in the Ender.
screen.LAVA_SNOW_FOG_LEVEL=§4F§fog Under Lava/Snow powder
option.LAVA_FOG_STRENGTH=Lava Fog
option.LAVA_FOG_STRENGTH.comment=Allows you to adjust the intensity of the fog when your head is under the lava.
option.POWDER_SNOW_FOG_STRENGTH=Snow Powder
option.POWDER_SNOW_FOG_STRENGTH.comment=Allows you to adjust the intensity of the fog when your head is in the snow powder.

option.WEATHER_PERBIOME=Per Biome Weather
option.WEATHER_PERBIOME.comment=Use varied weather color for different biomes. §4[-]§rWorks in singleplayer only.

option.UNDERGROUND_SKY=Underground Sky Fix
option.UNDERGROUND_SKY.comment=Hides the sky when the player is in dark area and under sea level (Y: 62). §c[-]§rNot suitable for low superflat worlds.

option.SOFT_PARTICLES=Soft Particles
option.SOFT_PARTICLES.comment=Allows particle to blend smoothly with its surroundings.

option.PARTICLES_VISIBILITY=Particles Visibility
option.PARTICLES_VISIBILITY.comment=Improves visibility by reducing the opaqueness of very close particles.

option.PARTICLES=Particles
screen.PARTICLES=§4P§farticles

#RAINBOW
screen.ArcEnCiel=§4R§6A§eI§aN§bB§9O§5W§dS§r
option.ARC_EN_CIEL=§4R§6A§eI§aN§bB§9O§5W§dS§r
option.ARC_EN_CIEL.comment=Add §4R§6A§eI§aN§bB§9O§5W§dS§r
option.DISTANCE_ARC_EN_CIEL=§4R§6A§eI§aN§bB§9O§5W§dS§r DISTANCE
option.DISTANCE_ARC_EN_CIEL.comment=Distance where is the §4R§6A§eI§aN§bB§9O§5W§dS§r
option.DIAMETRE_ARC_EN_CIEL=§4R§6A§eI§aN§bB§9O§5W§dS§r DIAMETER
option.DIAMETRE_ARC_EN_CIEL.comment=Diameter of the §4R§6A§eI§aN§bB§9O§5W§dS§r
option.EPAISSEUR_ARC_EN_CIEL=§4R§6A§eI§aN§bB§9O§5W§dS§r THICKNESS
option.EPAISSEUR_ARC_EN_CIEL.comment=Thickness of the §4R§6A§eI§aN§bB§9O§5W§dS§r
option.RAINBOW_INTENSITY=§4R§6A§eI§aN§bB§9O§5W§dS§r§f Intensity

screen.FLASH_VICTIME=§4F§flash Entities
option.FLASH_VICTIME=§k1§4Flash Entities§f§k1§f
option.FLASH_VICTIME.comment=Ensures perfect visibility of mobs in the dark once a weapon is in hand ;-)
option.OSCILLATION=Oscillation
option.OSCILLATION.comment=Adds oscillation effect to entities with Flash Entities mode enabled
option.OSCILLATION_SPEED=Oscillation Speed
option.OSCILLATION_SPEED.comment=Adjusts the oscillation speed
option.INTENSITE_FLASH_VICTIME=Intensity Flash Entities
screen.TRIGGERING_ITEMS=Triggering Items
option.FLASH_SWORD=Sword
option.FLASH_AXE=Axe
option.FLASH_BOW=Bow/CrossBow
option.FLASH_TRIDENT=Trident
option.FLASH_SNOWBALL=Snowball
option.FLASH_FISHING=Fishing Rod
option.FLASH_EGG=Egg

option.TECHNO_XP=§4T§6E§eC§aH§bN§9O§5-§dX§rP
option.TECHNO_XP.comment=The color of your XP balls become §4R§6A§eI§aN§bB§9O§5W§dS§r.

screen.HYPER_SPEED_MENU=§4H§fyper Speed Menu
option.HYPER_SPEED_MENU=§4H§fyper Speed Menu
option.HYPER_SPEED=§4H§fyper Speed
option=HYPER_SPEED.comment=Add a movement speed effect.
option.HYPERSPEED_MULTIPLIER=§4H§fyper Speed Strenght
option=HYPER_SPEED.comment=Adjusts speed effect.

option.DETECTEUR_CAVE=Cave Detector
option.DETECTEUR_CAVE.comment=Allows you to see caves, mineshaft, etc. Use a block of dirt in the cellars to see through the walls.

option.NEW_END_PORTAL=§eNew §dEND §fPortal
option.NEW_END_PORTAL.comment= NEW portal for ENDER.

option.COLOR_BLOC_SELECTOR=Color Block Selector
screen.COLOR_BLOC_SELECTOR=§4C§5o§9l§ao§er§f Block Selector
screen.COLOR_BLOC_SELECTOR.comment=Choose your style of color for the cubes's selector. RGB or Techno. Best effect with Bloom activated. Warning! it also colors the fishing line.
value.COLOR_BLOC_SELECTOR.0=Default
value.COLOR_BLOC_SELECTOR.1=§4R§aG§1B§f Custom
value.COLOR_BLOC_SELECTOR.2=§4T§6E§eC§aH§bN§9O§5
value.COLOR_BLOC_SELECTOR.3=§4H§6A§eR§aL§bE§9Q§5U§cI§aN

option.RAINBOW_COLOR_BLOC_SELECTOR_SPEED=§4T§6E§eC§aH§bN§9O§5§f Speed
option.RAINBOW_COLOR_BLOC_SELECTOR_SPEED.comment=Adjust speed of Techno selector block

option.HARLEQUIN_COLOR_BLOC_SELECTOR_SPEED=§4H§6A§eR§aL§bE§9Q§5U§cI§aN§f Speed
option.HARLEQUIN_COLOR_BLOC_SELECTOR_SPEED.comment=Adjust speed of Harlequin selector block.
option.CBSA_OBSTRUCTION=§4H§6A§eR§aL§bE§9Q§5U§cI§aN§f Obstruction
option.CBSA_OBSTRUCTION.comment=Adjusts color obstruction of §4H§6A§eR§aL§bE§9Q§5U§cI§aN§f effect.

option.ABOUT8=Style
value.ABOUT8.0=§4T§6E§eC§aH§bN§9O§5§f
option.ABOUT9=Style
value.ABOUT9.0=§4H§6A§eR§aL§bE§9Q§5U§cI§aN§f
option.ABOUT10=Style
value.ABOUT10.0=§4R§aG§1B§f Custom

option.COMPOSANTE_R=Red
option.COMPOSANTE_G=Green
option.COMPOSANTE_B=Blue
option.COMPOSANTE_I=Intensity

option.SHOW_DARK_ZONES=Show §4DARK§r Zones§r
option.SHOW_DARK_ZONES.comment=Show dark area
screen.COLOR_SHOW_DARK_ZONES=§4C§folor Dark Zones Levels
screen.COLOR_SHOW_DARK_ZONES.comment=Choose your color for dark area and Danger Zone.
option.SLV_R=Red
option.SLV_G=Green
option.SLV_B=Blue
option.SLV_I=Intensity
option.SLVD_R=Red
option.SLVD_G=Green
option.SLVD_B=Blue
option.SLVD_I=Intensity
option.ABOUT3=§4Z§fones
value.ABOUT3.0=§eUnlit
option.ABOUT4=§4Z§fones
value.ABOUT4.0=§4Danger
option.BLINKING=§4B§flinking Effect
value.BLINKING.1=§aActive
value.BLINKING.0=§4OFF
option.SDZ_GRADIENT=§4G§fraduated Color
option.SDZ_GRADIENT.comment=Allows you to graduate the color between the various zones.
value.SDZ_GRADIENT.1=§5V§fery Smooth
value.SDZ_GRADIENT.2=§6M§foderately Smooth
value.SDZ_GRADIENT.3=§2S§fmooth
value.SDZ_GRADIENT.4=§4OFF

option.SPIDER_EYES=Eyes Color
option.SPIDER_EYES.comment=Choose the color of the eyes for spider, enderman,dragon.

option.COLORED_EYES=Color Mobs Eyes
option.COLORED_EYES.comment=Enable of Disable Colored Eyes
value.SPIDER_EYES.1=§4Red
value.SPIDER_EYES.2=§5Purple
value.SPIDER_EYES.3=§3Blue
value.SPIDER_EYES.4=§aGreen
value.SPIDER_EYES.5=§eYellow

screen.BIOME_REFRACTION=§4B§fiomes Refraction Menu
option.NETHER_WEATHER_HEAT=§k1§6Effect§f §4OFF §7During§f§k1§f
option.NETHER_WEATHER_HEAT.comment=Turns the heat effect on or off when you enter in Soul Sand Valley.
value.NETHER_WEATHER_HEAT.0=All ON
value.NETHER_WEATHER_HEAT.1=Soul Sand Valley
option.NETHER_REFRACT=§k1§4Nether§f §6Refract§f§k1§f
option.NETHER_REFRACT.comment=Add Haze effect on Nether.
option.STRENGTH_REFRACT=§k1§4Nether§f §6Refract§f §eStrength§f§k1§f
option.STRENGTH_REFRACT.comment=Adjust effect.

option.DESERT_WEATHER_HEAT=§k1§6Effect§f §4OFF §7During§f§k1§f
option.DESERT_WEATHER_HEAT.comment=Turns the heat effect on or off when it's raining or when it's dark.
value.DESERT_WEATHER_HEAT.1=Night & Rain
value.DESERT_WEATHER_HEAT.2=Night
value.DESERT_WEATHER_HEAT.3=Rain
value.DESERT_WEATHER_HEAT.4=All ON
option.DESERT_REFRACT=§k1§6Desert§f §eRefract§f§k1§f
option.DESERT_REFRACT.comment=Add Haze effect on Desert.
option.STRENGTH_DESERT_REFRACT=§k1§6Desert§f §eRefract§f §7Strength§f§k1§f
option.STRENGTH_DESERT_REFRACT.comment=Adjust effect.

option.MESA_WEATHER_HEAT=§k1§6Effect§f §4OFF §7During§f§k1§f
option.MESA_WEATHER_HEAT.comment=Turns the heat effect on or off when it's raining or when it's dark.
value.MESA_WEATHER_HEAT.1=Night & Rain
value.MESA_WEATHER_HEAT.2=Night
value.MESA_WEATHER_HEAT.3=Rain
value.MESA_WEATHER_HEAT.4=All ON
option.MESA_REFRACT=§k1§4Mesa§f §6Refract§f§k1§f
option.MESA_REFRACT.comment=Add Haze effect on Mesa.
option.STRENGTH_MESA_REFRACT=§k1§4Mesa§f §6Refract§f §eStrength§f§k1§f
option.STRENGTH_MESA_REFRACT.comment=Adjust effect.

option.DISTANT_FADE=Distant Fade
option.DISTANT_FADE.comment=Fades far chunk borders.
value.DISTANT_FADE.0=§4OFF
value.DISTANT_FADE.1=Spherical
value.DISTANT_FADE.2=Cylindrical

option.NOUVELLE_PLUIE=New Rain
option.NOUVELLE_PLUIE.comment=Gives an eventful rain effect.

option.MOUVEMENT_EAU=Water Refract
option.MOUVEMENT_EAU.comment=ENABLE or DISABLE Water refraction when you eyes is in water

screen.EYES_IN_WATER=§4E§fyes in Water

option.RMULTIPLIER=Refraction Multiplier
option.RMULTIPLIER.comment=Adjusts the percentage of refraction

option.RSIZE=Refraction Size
option.RSIZE.comment=Adjusts the size of the refraction

option.RSPEED=Refraction Speed
option.RSPEED.comment=Adjusts the speed of refraction

option.ULTRA_VIGNETTE=Ultra Vignette
option.FORCE_ULTRA_VIGNETTE=Ultra Vignette Strength

option.FACTEUR_FLOU_EAU=Water Blur Factor
option.FACTEUR_FLOU_EAU.comment=Adjust Blur in water

option.FLOU_EAU=Water Blur
option.FLOU_EAU.comment=Add Blur in water

value.BLUR_QUALITY.1=§ePainting
value.BLUR_QUALITY.2=§eVery Low Quality
value.BLUR_QUALITY.3=§4Low Quality
value.BLUR_QUALITY.4=§4Complementary Quality
value.BLUR_QUALITY.5=§4Medium Quality
value.BLUR_QUALITY.6=§4High Quality
value.BLUR_QUALITY.7=§4Ultra High Quality
value.BLUR_QUALITY.8=§4Bokeh
option.BLUR_QUALITY=Blur Quality
option.BLUR_QUALITY.comment=Choose Blur Quality. §ePAINTING§f = 6 Offsets. §4Very Low§f = 9 Offsets. §4Low§f = 15 Offsets. §4Complementary§f = 18 Offsets. §4Medium§f = 30 Offsets. §4High§f = 45 Offsets. §4Ultra High§f = 60 Offsets. §4Bokeh§f = 75 Offsets.

screen.OTHER=OTHER

option.RETIRE_TEXTURE_CASSE=Break Texture Anim
option.RETIRE_TEXTURE_CASSE.comment=Enable or disable Breaking texture animation

option.LEX_AMBIANT=Lex Ambiant Color
option.LEX_AMBIANT.comment=Changes the tint with the time

option.VISEUR=A.I.M
option.VISEUR.comment=Add a viewfinder for bow, crossbow, trident, snowball ...

screen.WHITE_BLACK_WORLD=WHITE/§0BLACK§f WORLD
option.WHITE_WORLD=§k1§f WHITE WORLD §k1§f
option.WHITE_WORLD.comment=Replaces textures with flat white color.
option.BLACK_WORLD=§0§k1§0 BLACK_WORLD §0§k1§f
option.BLACK_WORLD.comment=Replaces textures with black color. Lighting don't work with this mod!
option.TEXTURESW=§k1§f PARTICLES §k1§f
option.TERRAINW=§k1§f TERRAIN §k1§f
option.SPIDER_EYESW=§k1§f SPIDER EYES §k1§f
option.HANDSW=§k1§f HANDS §k1§f
option.ENTITIESW=§k1§f ENTITIES §k1§f
option.DAMAGED_BLOCKW=§k1§f DAMAGED BLOCK §k1§f
option.BEACONW=§k1§f BEACON §k1§f
option.WATERW=§k1§f WATER §k1§f
option.SKYW=§k1§f SKY §k1§f

screen.CRT=§4CRT§r §fEFFECTS ( OLD TV )
option.CRT_BORDER_STRENGTH=CRT Border Strength
option.CRT_BORDER_STRENGTH.comment=Adjust border of CRT BORDER. 1=Thiny 4= Fat.
value.CRT_BORDER_STRENGTH.1=Thiny
value.CRT_BORDER_STRENGTH.2=Medium
value.CRT_BORDER_STRENGTH.3=Normal
value.CRT_BORDER_STRENGTH.4=Fat

screen.DISTORTION_CONFIG=§4D§fistortion
option.DISTORTION=Distortion
option.DISTORTION.comment=Add distortion to the screen. Good effect with 16/9 Bands activated.
option.FOV_DISTORTION_STRENGTH=Distortion Strength
option.FOV_DISTORTION_STRENGTH.comment=Adjusts distortion Strength.

option.SCANLINE=Scanline
option.SCANLINE.comment=Add horizontal lines like a CRT screen
option.FORCE_SCANLINE=Scanline Strength
option.EPAISSEUR_SCANLINE=Scanline Thickness
option.VITESSE_SCANLINE=Scanline Speed

option.SCANLINE_BAND=Black Scanline Band
option.SCANLINE_BAND.comment=Adds a black band that scrolls up and down
option.FORCE_BAND=Band Strength
option.EPAISSEUR_BAND=Band Thickness
option.VITESSE_BAND=Band Speed
option.INTERVAL_BAND=Band Interval

option.CRT=CRT
value.CRT.0=§4OFF
value.CRT.1=CRT
value.CRT.2=CRT 2.0
option.CRT.comment=Add the framing effect for a pixel effect like old TVs. CRT 2.0 Use only CRT Strength slider.
option.FORCE_CRT=CRT Strength
option.FORCE_CRT2=CRT 2.0 Boost
option.EPAISSEUR_CRT=CRT Thickness

option.CRT2_HONEYCOMB_EFFECT=CRT 2.0 Honeycomb Effect
option.CRT2_HONEYCOMB_EFFECT.comment=Modify the mesh of the CRT to make it look like a honeycomb.

option.CRT_BORDER=CRT Border
option.CRT_BORDER.comment=Adds the CRT Border around the screen for an old TV effect.

option.RAINDROP_STYLE=STYLE
option.RAINDROP_STYLE.comment=Modify your raindrop style !
value.RAINDROP_STYLE.0=§4Off
value.RAINDROP_STYLE.1=§eOld RainDrop
value.RAINDROP_STYLE.2=§bNew RainDrop
option.STATIC_DROP.=Static Drop
option.DROP_LAYER_1.=Drop Layer N1
option.DROP_LAYER_2.=Drop Layer N2
option.DROP_SPEED=Drop Speed
screen.OLD_RAINDROP=§eOld RainDrop CONFIG
screen.NEW_RAINDROP=New RainDrop CONFIG

option.RAINDROPS_IN_COLD=§4R§faindrops in Cold Biomes
option.RAINDROPS_IN_COLD.comment=Disable or enable Raindrop on screen in cold biomes.

screen.GOUTTE_ECRAN=§4S§fcreen Drops
option.GOUTTE_ECRAN=Screen Drops
option.GOUTTE_ECRAN.comment=Rain effect on the screen when it rains. Soft rain on the screen or Heavy rain.
value.GOUTTE_ECRAN.0=§fOff
value.GOUTTE_ECRAN.1=§6Custom
value.GOUTTE_ECRAN.2=§4Heavy
value.GOUTTE_ECRAN.3=§eCalm
option.RAINDROP_HEIGHT=Raindrop Height
option.RAINDROP_SPEED=Raindrop Speed
option.SECOND_RAINDROP_HEIGHT=Second Raindrop Height
option.SECOND_RAINDROP_SPEED=Second Raindrop Speed
option.RAIN_BLUR_CAM=Rain Blur Camera
option.RAIN_BLUR_CAM.comment=Add Blur Vignette when it rains
option.RAIN_BLUR_CAM_INTENSITY=Vignette Strength
option.RAIN_BLUR_CAM_INTENSITY.comment=Adjusts Strength of Vignette. 5.0 = Big Vignette 200 = Slim Vignette.

option.FILM_GRAINS=Film Grain
option.FILM_GRAINS.comment=Add a grain effect to the screen. If the effect flickers, switch to CAMERA_NOISE (turn off CAMERA_NOISE) for a similar but less relevant effect.
value.FILM_GRAINS_STYLE.1=Fine
value.FILM_GRAINS_STYLE.2=Big
option.FORCE_DU_GRAIN=Grain Strength
option.FORCE_DU_GRAIN.comment=Adjusting the grain strength on the screen
option.BRUIT_CAMERA=Camera Noise
option.BRUIT_CAMERA.comment=Adds grain that is more visible in dark areas
option.FORCE_BRUIT=Noise Strength
option.FORCE_BRUIT.comment=Adjusting the grain strength on the screen

screen.MODE_RAGE=§4B§ferserk Mode
option.MODE_RAGE=Berserk Mode
option.MODE_RAGE.comment=Add Red Vignette with Sword in hand.
option.MODE_RAGE_PLUS=Berserk Mode Plus
option.MODE_RAGE_PLUS.comment=Add Red hands when sword in hand.
option.HEARTBEAT=Heartbeat
option.HEARTBEAT.comment=Add Heart beat effect on Berserk Mode Vignette
option.HEARTBEAT_SPEED=Heartbeat Speed
option.HEARTBEAT_SPEED.comment=Adjust Speed of Heartbeat

option.POSTERIZATION=Posterization
option.POSTERIZATION.comment=Posterization occurs when a continuous gradation in an image is replaced by a smaller number of colors.
option.POSTERIZATION_LIMIT=Posterization Limit
option.POSTERIZATION_LIMIT.comment=Set number of tones available for a color.

option.DITHERING_SCREEN=Dithering Screen
option.DITHERING_SCREEN.comment=Image processing to render it with a limited color palette
option.DITHERING_SAMPLES=Dithering Samples
option.DITHERING_SAMPLES.comment=Adjust Dither

#Sky Config
screen.SKY_CONFIG=§4S§fky Configuration
option.SKY_DENSITY_D=Day Density
option.SKY_EXPOSURE_D=Day Exposure
option.SKY_DENSITY_N=Night Density
option.SKY_EXPOSURE_N=Night Exposure
option.SKY_DENSITY_W=Weather Density
option.SKY_EXPOSURE_W=Weather Exposure
option.SKY_HORIZON_N=Near Horizon
option.SKY_HORIZON_F=Far Horizon
option.SKY_GROUND=Sky Ground
option.SKY_GROUND.comment=Darkens the bottom part of the sky. §e[*]§rThis option is affected by fog density slider.
value.SKY_GROUND.0=§4Off
value.SKY_GROUND.1=Reflections Only
value.SKY_GROUND.2=Full

option.NETHER_VANILLA=Vanilla Nether
option.NETHER_VANILLA.comment=Use vanilla nether color.

screen.TONEMAP=§4T§fonemapping +
option.BOTW=Breath Of The Wild Tonemap
option.BOTWSAT=Breath Of The Wild Saturation

screen.LIGHT_JITTER=§4L§fight Flickering
option.BLOOM_JITTER=Bloom Flickering
option.BLOOM_JITTER.comment=Activate the Bloom Flickering. Gives a flickering effect on the Bloom following the tempo of the flickering Light. Light Flickering and Bloom must be activated!
option.LIGHT_JITTER=Light Flickering
option.LIGHT_JITTER.comment=Active Light Flickering. Gives a flickering effect of light on the emissive blocks
option.JITTER_SPEED=Flickering Speed
option.JITTER_SPEED.comment=Adjust the flickering speed
option.JITTER_STRENGTH1=Flickering Strength 1
option.JITTER_STRENGTH1.comment=Adjusts the strength of the first effect.
option.JITTER_STRENGTH2=Flickering Strength 2
option.JITTER_STRENGTH2.comment=Adjusts the strength of the second effect.
option.JITTER_STRENGTH3=Flickering Strength 3
option.JITTER_STRENGTH3.comment=Adjusts the strength of the second effect.

option.ADVANCE_HAND_POS=Depth Hands
option.ADVANCE_HAND_POS.comment=Adjust Depth of hands.
option.ADVANCE_HAND_POS2=Height Hands
option.ADVANCE_HAND_POS2.comment=Adjust the height of the hands.
option.DECALLAGE_MAINS=Hands Shift
option.DECALLAGE_MAINS.comment=Allows you to shift your hands to the right
option.MOUVEMENTS_MAINS=Hands Movements
option.MOUVEMENTS_MAINS.comment=Hand swaying effect. You can combine HAND_MOVEMENTS_2 at the same time
option.MOUVEMENTS_MAINS_2=Hands Movements 2
option.MOUVEMENTS_MAINS_2.comment=Hand swaying effect. You can combine HAND_MOVEMENTS at the same time
option.SPEED_MOOVE=Movements Speed
option.SPEED_MOOVE.comment=Adjusts Movements Speed for Hands Movements/Camera at the same time.

option.CLOUDS_REFLECTION=Clouds_Reflections
option.CLOUDS_REFLECTION.comment=Active or not the Cloud reflection on water

option.AURORA_REFLECTION=Aurora_Reflections
option.AURORA_REFLECTION.comment=Active or not the Aurora reflection on water

option.STARS_REFLECTION=Stars_Reflections
option.STARS_REFLECTION.comment=Active or not the Stars reflection on water

option.WATER_STARS_REFLECTION_STRENGTH=Water Reflection Strength
option.WATER_STARS_REFLECTION_STRENGTH.comment=Adjusts Strength of Stars reflections on Water.

option.SHOOTING_STARS_REFLECTION=Shooting Stars Reflection
option.SHOOTING_STARS_REFLECTION.comment=Add Shooting Stars Reflection on water.

option.METAL_AURORA_REFLECTION=Metal_Aurora_Reflections
option.METAL_AURORA_REFLECTION.comment=Active or not the Aurora reflection on metal

option.METAL_CLOUDS_REFLECTION=Metal_Clouds_Reflections
option.METAL_CLOUDS_REFLECTION.comment=Active or not the Cloud reflection on metal

option.SKY_REFLECT_DARK_AREA=§4S§fky Reflec Dark Area
option.SKY_REFLECT_DARK_AREA.comment=Adjusts the visibility of sky reflection on water in dark area when there is an opening above you.
value.SKY_REFLECT_DARK_AREA.1=§4Agressive §a++
value.SKY_REFLECT_DARK_AREA.2=§4Agressive
value.SKY_REFLECT_DARK_AREA.3=§6Moderate §a++
value.SKY_REFLECT_DARK_AREA.4=§eModerate
value.SKY_REFLECT_DARK_AREA.5=§aNormal
value.SKY_REFLECT_DARK_AREA.6=§aFull

screen.END_STARS_CONFIG=§4E§fnder Stars Config
option.STARS_POWER=Stars Brightness
option.STARS_POWER.comment=Adjust Brightness of Stars
option.END_STARS=§4E§fnd Stars
option.END_STARS.comment=Add Stars in Ender Sky

option.MAGICAL_GLINT=Magical Glint
option.MAGICAL_GLINT.comment=Glint has a rainbow effect on enchanted stuff
option.MAGICAL_GLINT_SPEED=Magical Glint Speed
option.MAGICAL_GLINT_SPEED.comment=Set the speed of effect
option.CONSISTENT_ENCHANT=Consistent Enchant
option.CONSISTENT_ENCHANT.comment=Fix minecrafts way of handling enchanted effects and turn it into a somewhat consistent effect across day/night/cave/raining
screen.GLINT_MENU=§4E§fnchantment Glint Menu
option.GLINT_INTENSITY=Enchantment Glint Intensity
option.GLINT_INTENSITY.comment=Adjusts the intensity of enchantment glint on enchanted items.

option.DYNAMIC_HAND_LIGHT=Dynamic Hand Light 
option.DYNAMIC_HAND_LIGHT.comment=Enable or disable DYNAMIC_HAND_LIGHT
option.DIST_MAX_LIGHT=Dist Max Light
option.DIST_MAX_LIGHT.comment=Maximum light distance
option.DIST_DECLINE=Dist Decline
option.DIST_DECLINE.comment=decline of light from maximum distance of DIST_MAX_LIGHT to DIST_DECLINE
option.MAX_LIGHT=Max Light
option.MAX_LIGHT.comment=Lighting strength
screen.MINLIGHT=§4M§finimum Light
screen.MINLIGHT.comment=Changes the amount of light in the very dark areas.

option.COLORED_DYNAMIC_HAND_LIGHT=Colored Dynamic Hand Light
option.COLORED_DYNAMIC_HAND_LIGHT.comment=Colors the emissive light according to the luminous object in hand

option.LIGHTSHAFT_END=Light Shafts Ender
option.LIGHTSHAFT_END.comment=Enable or disable Light Shafts in Ender World 

option.END_CLOUDS=End Clouds
option.END_CLOUDS.comment=Enable or disable Clouds in Ender

option.SUNVISIBILITY_FOG=SunVisibility Fog
option.SUNVISIBILITY_FOG.comment=Force fog according to the visibility of the sun
value.SUNVISIBILITY_FOG.0=§4Off
value.SUNVISIBILITY_FOG.1=§eLow
value.SUNVISIBILITY_FOG.2=§eMedium
value.SUNVISIBILITY_FOG.3=§eHigh
value.SUNVISIBILITY_FOG.4=§eExtrem

option.BSL_VIGNETTE=BSL Vignette

option.DAMAGE_EFFECT=§4D§fa§4m§fa§4g§fe§f Effect
option.DAMAGE_EFFECT.comment=Add Damage effect on screen when you take damage.

option.FILM_GRAINS_STYLE=Film Grain Style

screen.REFLECTION=§4R§feflections
screen.PARALLAX=§4P§farallax
screen.CEL_SHADING=§4C§fel Shading
screen.SCREEN_EFFECTS=§4S§fcreen Effects
screen.REALISM=§4R§fealism
screen.MISC=۞§4O§fther Cool Effects
screen.WATER_EFFECTS=§4W§fater Effects
screen.HANDS=§4H§fands & Cam Movements
screen.DYNAMIC_HAND_LIGHT=§4D§fynamic Hand Light
option.SOUS_EXPOSITION=Under Exposure
option.GLOBAL_EXPOSITION=Global Exposure
screen.POSTERIZATION_CONFIG=§4P§fosterization Config
screen.FILM_GRAINS_CONFIG=§4F§film Grains Config
screen.VIGNETTE_CONFIG=§4V§fignette Config
screen.DITHERING_CONFIG=§4D§fither Screen Config
screen.DIMENSION_BLOCKS_BRIGHTNESS=§4D§fimension Blocks Brightness

#DIMENSION_BLOCK_BRIGHTNESS_MENU

screen.OVERWORLD_BRIGHTNESS_MENU=۞§4O§fverworld Blocks Brightness
screen.NETHER_BRIGHTNESS_MENU=۞§4N§fether Blocks Brightness
screen.ENDER_BRIGHTNESS_MENU=۞§4E§fnder Blocks Brightness

option.OVERWORLD_LAVA_BRIGHTNESS=§4L§fava Brightness

option.NETHER_LAVA_BRIGHTNESS=§4L§fava Brightness

option.END_LAVA_BRIGHTNESS=§4L§fava Brightness


option.FIRE_BRIGHTNESS_OVERWORLD=§4F§fire Brightness

option.FIRE_BRIGHTNESS_NETHER=§4F§fire Brightness

option.FIRE_BRIGHTNESS_ENDER=§4F§fire Brightness


option.LANTERN_BRIGHTNESS_OVERWORLD=§4L§fantern Brightness

option.LANTERN_BRIGHTNESS_NETHER=§4L§fantern Brightness

option.LANTERN_BRIGHTNESS_ENDER=§4L§fantern Brightness


option.SOUL_LANTERN_BRIGHTNESS_OVERWORLD=§4S§foul Lantern Brightness

option.SOUL_LANTERN_BRIGHTNESS_NETHER=§4S§foul Lantern Brightness

option.SOUL_LANTERN_BRIGHTNESS_ENDER=§4S§foul Lantern Brightness


option.SHROOMLIGHT_BRIGHTNESS_OVERWORLD=§4S§fhroomlight Brightness

option.SHROOMLIGHT_BRIGHTNESS_NETHER=§4S§fhroomlight Brightness

option.SHROOMLIGHT_BRIGHTNESS_ENDER=§4S§fhroomlight Brightness


option.REDSTONE_LAMP_BRIGHTNESS_OVERWORLD=§4R§fedstone Lamp Brightness

option.REDSTONE_LAMP_BRIGHTNESS_NETHER=§4R§fedstone Lamp Brightness

option.REDSTONE_LAMP_BRIGHTNESS_ENDER=§4R§fedstone Lamp Brightness


option.SEA_LANTERN_BRIGHTNESS_OVERWORLD=§4S§fea Lantern Brightness

option.SEA_LANTERN_BRIGHTNESS_NETHER=§4S§fea Lantern Brightness

option.SEA_LANTERN_BRIGHTNESS_ENDER=§4S§fea Lantern Brightness


option.REDSTONE_BLOCK_BRIGHTNESS_OVERWORLD=§4R§fedstone Block Brightness

option.REDSTONE_BLOCK_BRIGHTNESS_NETHER=§4R§fedstone Block Brightness

option.REDSTONE_BLOCK_BRIGHTNESS_ENDER=§4R§fedstone Block Brightness


option.LAPIS_BLOCK_BRIGHTNESS_OVERWORLD=§4L§fapis Block Brightness

option.LAPIS_BLOCK_BRIGHTNESS_NETHER=§4L§fapis Block Brightness

option.LAPIS_BLOCK_BRIGHTNESS_ENDER=§4L§fapis Block Brightness


option.GLOWSTONE_BRIGHTNESS_OVERWORLD=§4G§flowstone Brightness

option.GLOWSTONE_BRIGHTNESS_NETHER=§4G§flowstone Brightness

option.GLOWSTONE_BRIGHTNESS_ENDER=§4G§flowstone Brightness


option.JACKOLANTERN_BRIGHTNESS_OVERWORLD=§4J§fack O Lantern Brightness

option.JACKOLANTERN_BRIGHTNESS_NETHER=§4J§fack O Lantern Brightness

option.JACKOLANTERN_BRIGHTNESS_ENDER=§4J§fack O Lantern Brightness


option.TORCH_ENDROD_BRIGHTNESS_OVERWORLD=§4T§forch / End Rod Brightness

option.TORCH_ENDROD_BRIGHTNESS_NETHER=§4T§forch / End Rod Brightness

option.TORCH_ENDROD_BRIGHTNESS_ENDER=§4T§forch / End Rod Brightness


option.CANDLE_BRIGHTNESS_OVERWORLD=§4C§fandle Brightness

option.CANDLE_BRIGHTNESS_NETHER=§4C§fandle Brightness

option.CANDLE_BRIGHTNESS_ENDER=§4C§fandle Brightness


option.LIGHTSIGN_INTENSITY_OVERWORLD=§4T§fext Sign Brightness

option.LIGHTSIGN_INTENSITY_NETHER=§4T§fext Sign Brightness

option.LIGHTSIGN_INTENSITY_ENDER=§4T§fext Sign Brightness

screen.BEACON_MENU=§4B§feacon Beam Menu
option.BEACON_BEAM_LAYER=§4D§fouble Layer
value.BEACON_BEAM_LAYER.0=Normal Beam
value.BEACON_BEAM_LAYER.1=Disable
option.BEACON_BEAM_LAYER.comment=Delete the second layer of Beacon Beam

option.EMISSIVE_BEACON_BEAM=Emissive Beam
option.BEACON_BEAM_EMISSIVE_OVERWORLD=Intensity Overworld
option.BEACON_BEAM_EMISSIVE_NETHER=Intensity Nether
option.BEACON_BEAM_EMISSIVE_ENDER=Intensity Ender

screen.NETHER_PORTAL_MENU=§eNew §4NETHER §fPortal
option.NEW_NETHER_PORTAL=§4E§fmissive Nether Portal
option.NEW_NETHER_PORTAL.comment=Emissive effect for Nether portal. Need enable Advanced Materials!
option.PORTAL_PARALLAX_DEPTH=§4T§fhree-Dimensionnal Depth
option.PORTAL_RED_SAMPLES=§4Red§f Samples
option.PORTAL_GREEN_SAMPLES=§aGreen§f Samples
option.PORTAL_BLUE_SAMPLES=§1Blue§f Samples
option.PORTAL_OPACITY=§4O§fpacity
option.NETHER_PORTAL_GLOWING_POWER_OVERWORLD=§4O§fverworld Emissivness
option.NETHER_PORTAL_GLOWING_POWER_NETHER=§4N§fether Emissivness
option.NETHER_PORTAL_GLOWING_POWER_ENDER=§4E§fnder Emissivness

option.CAMPFIRE_BRIGHTNESS_OVERWORLD=§4C§fampfire Brightness

option.CAMPFIRE_BRIGHTNESS_NETHER=§4C§fampfire Brightness

option.CAMPFIRE_BRIGHTNESS_ENDER=§4C§fampfire Brightness

option.SCAMPFIRE_BRIGHTNESS_OVERWORLD=§4S§foul Campfire Brightness

option.SCAMPFIRE_BRIGHTNESS_NETHER=§4S§foul Campfire Brightness

option.SCAMPFIRE_BRIGHTNESS_ENDER=§4S§foul Campfire Brightness

screen.GLOW_AMETYST_OVERWORLD=۞§4A§fmetyst Overworld۞
screen.GLOW_AMETYST_NETHER=۞§4A§fmetyst Nether۞
screen.GLOW_AMETYST_ENDER=۞§4A§fmetyst Ender۞

option.SMALL_AMETYST_BRIGHTNESS_OVERWORLD=§4A§fmetyst (Small)
option.MEDIUM_AMETYST_BRIGHTNESS_OVERWORLD=§4A§fmetyst (Medium)
option.LARGE_AMETYST_BRIGHTNESS_OVERWORLD=§4A§fmetyst (Large)
option.AMETYST_CLUSTER_BRIGHTNESS_OVERWORLD=§4A§fmetyst (Cluster)
option.SMALL_AMETYST_BRIGHTNESS_NETHER=§4A§fmetyst (Small)
option.MEDIUM_AMETYST_BRIGHTNESS_NETHER=§4A§fmetyst (Medium)
option.LARGE_AMETYST_BRIGHTNESS_NETHER=§4A§fmetyst (Large)
option.AMETYST_CLUSTER_BRIGHTNESS_NETHER=§4A§fmetyst (Cluster)
option.SMALL_AMETYST_BRIGHTNESS_ENDER=§4A§fmetyst (Small)
option.MEDIUM_AMETYST_BRIGHTNESS_ENDER=§4A§fmetyst (Medium)
option.LARGE_AMETYST_BRIGHTNESS_ENDER=§4A§fmetyst (Large)
option.AMETYST_CLUSTER_BRIGHTNESS_ENDER=§4A§fmetyst (Cluster)

screen.BONUS_OVERWORLD=۞§4B§fonus Overworld۞
screen.BONUS_NETHER=۞§4B§fonus Nether۞
screen.BONUS_ENDER=۞§4B§fonus Ender۞

screen.GLOW_OVERWORLD=۞§4G§flowing Block Overworld۞
screen.GLOW_NETHER=۞§4G§flowing Block Nether۞
screen.GLOW_ENDER=۞§4G§flowing Block Ender۞

option.GLOW_BERRIES=§4G§flow Berries
option.GLOW_SPORE_BLOSSOM=§4G§flow Spore Blossom
option.GLOW_LICHEN=§4G§flow Lichen
option.GLOW_PICKLE=§4G§flow Pickel

option.GLOW_BERRIES_GLOWING_POWER=Emissive Power
option.GLOW_BERRIES_GLOWING_POWER_NETHER=Emissive Power
option.GLOW_BERRIES_GLOWING_POWER_ENDER=Emissive Power

option.GLOW_SPORE_BLOSSOM_GLOWING_POWER=Emissive Power
option.GLOW_SPORE_BLOSSOM_GLOWING_POWER_NETHER=Emissive Power
option.GLOW_SPORE_BLOSSOM_GLOWING_POWER_ENDER=Emissive Power

option.GLOW_LICHEN_GLOWING_POWER=Emissive Power
option.GLOW_LICHEN_GLOWING_POWER_NETHER=Emissive Power
option.GLOW_LICHEN_GLOWING_POWER_ENDER=Emissive Power

option.GLOW_PICKLE_GLOWING_POWER=Emissive Power
option.GLOW_PICKLE_GLOWING_POWER_NETHER=Emissive Power
option.GLOW_PICKLE_GLOWING_POWER_ENDER=Emissive Power

option.REDSTONE_BLOCK_EMISSIVE=§4R§fedstone Emissive Block?§5[*]§f
option.REDSTONE_BLOCK_EMISSIVE.comment=Need enable Advanced Materials!
option.LAPISLAZUL_BLOCK_EMISSIVE=§4L§fapis Emissive Block?§5[*]§f
option.LAPISLAZUL_BLOCK_EMISSIVE.comment=Need enable Advanced Materials!

option.UNDERWATER_LIGHTSHAFT_SIZE=Underwater Lightshaft Size
option.UNDERWATER_LIGHTSHAFT_SIZE.comment=Adjust the size of Lighshafts underwater. 50.0 = Thiny - 1000.0 = Big.

option.UNDERWATER_SKY_OPACITY=Underwater Sky Opacity
option.UNDERWATER_SKY_OPACITY.comment=Add a Sky opacity when eyes is underwater.

screen.SURFACE_LIGHT=§4S§furface Light
option.LIGHT_GROUND_DAY=§4D§fay Light Intensity
option.LIGHT_GROUND_DAY.comment=Multiplies all sun/moon light colors on surfaces (doesn't affect the sky).
option.AMBIENT_GROUND_DAY=§4D§fay Ambience Intensity
option.AMBIENT_GROUND_DAY.comment=Multiplies all sun/moon ambience colors on surfaces (doesn't affect the sky).

option.LIGHT_MULT_NIGHT=§4Nfight Light Intensity
option.LIGHT_MULT_NIGHT.comment=Multiplies all sun/moon light colors on surfaces (doesn't affect the sky).
option.AMBIENT_MULT_NIGHT=§4N§fight Ambience Intensity
option.AMBIENT_MULT_NIGHT.comment=Multiplies all ambience colors on surfaces (doesn't affect the sky).