AstraLex (BSL Edit) By LexBoosT

#Changelog:

#Version 51.0

-Ready for Mc 1.19.
-Not Compatible Apple M1.
-Fixed Underground Sky for Clouds and Rainbow.
-Add Underground Fog option (enable by default).
-Adjusts the fading in/out of the rainbow.
-Add Sliders to adjust froglights for OVERWORLD/NETHER/ENDER.
-Add emissive Sculk Blocks.
-Adjust distance to vanilla clouds with a transparent fade.
-Froglight Block is compatible with dynamic colored handlight.
-Fixed broken block particles flickering for Iris Users.
-Increase Bloom Strenght when you're in fight with the Warden.
-Adds the possibility to adjust Bloom strength for Warden Fight.
-Fixed stars that were in 2 parts in Overworld and Ender.
-Now the stars have a correct position in the sky move together with the moon in Overworld.
-Fixed position of the stars in the Ender.
-Fixed the visibility of fog on the terrain when disabling the option.
-Add Jitter Stars option for Overworld and End.
-Add possibility to disable Shadows on entities.
-Fix a little problem with TAA. (Tearing on the hands).
-Add New Moon Menu in Sky Menu for disable Lensflare, Light Shafts, Moon glare and Moon reflection on water for the new moon.
-Add Slider for adjusts lightmap intensity when moonphase is on new moon.
-Add Sculk Sensor Active Color Fix option in Secret Menu. (Allows you to correct the color of the sculk sensor when it is active with RGB sliders. Used when changing the temperature of light blocks with Blocklight By Temp option).
-Add slider to adjust Sculk Catalyst Brightness.
-Decrease a bit Dirty Lens Strength by default.
-Increase Dof focus speed.
-Add SSS for Honeycomb Block.
-Add waving for Mangrove Leaves.
-Add Weather color for Mangrove Swamp Biome (don't work on Iris).
-Others little adjustments for Iris compatibilities.
-And many more.

#Version 50.0

-Adjust Water Reverb.
-Fix underwater refraction when looking at particles, entities, terrain... towards the sky.
-Adjust Water Color.
-Adjust Underwater Sky Surface.
-Optimizes Chroma Aberration.
-Added Projected Caustics with possibility to adjsut visibility.
-Water Caustics and Projected Caustics now is enabled if LightShaft is ON.
-Increase quality of Lighshaft in Ender.
-Fix underwater LightShaft in Ender.
-Fix Colored Shadows in Ender.
-Rework a bit Lightshaft.
-Fixed compilation error when you enable Low Profile with Burning Effect.
-Fixed compilation error when you enable Bloom Start with Start Effect Custom Color Off.
-Modify a bit caustics noise.
-"settings" folder created to accommodate all settings files.
-Delete Multiple Blur Offset for Dof.
-Adjusts Lantern color.
-Decrease a bit LensFlare Intensity
-Rework a bit Post Process Menu.
-Optimizes shaders loading.

#Version 49.2

-Fix Compatibility with Iris.
-Fix Compatibility with AMD.
-Improve Shadow dithering.
-Added SSS Quality.
-Code cleanup.

#Version 49.1

-Fixed Crash on AMD (Thanks Chopper for testing)

#Version 49.0

-Added Concentration effect.
-Support Cinema 16/9 Bands for Concentration.
-Added Burning Effect with slider to adjust strength.
-Modify glsl version for better hardware support.
-Replace textureLod by textureLod and texture by texture.
-Delete reflection on Nether Portal.
-Better Jitter on Shiningstars.
-LabPBR is default Material option for now.
-Little code adjustements for End Stars, Lost Glare.

#Version 48.0

-Rename Damage Effect by Red Vignette.
-Added Corruption effect when you take a damage.
-Added Corruption Plus for more effects on screen.
-Disable ECG effect by default.
-Enable Corruption effect (without Corruption Plus) by default.
-Various small optimizations.

#Version 47.2

-Fix Glowing Sign, now is more glowing and more visible/readable.
-Decrease a bit vanilla AO.

#Version 47.1

-Fix Compilation error when Damage effects is disable.

#Version 47.0

-Rework Ultra Vignette with some options to adjusts effect.
-Now possibility to adjust rough reflexion with a slider.
-Improved the border fade of 16/9 Bands.
-Added Barrel effect with fade boder.
-Fix the decentering of Distortion.
-Fix Berserk Mod vignette placement and coloration.
-Fix weird refraction on Vanilla Clouds.
-Added AA on Vanilla Clouds.

#Version 46.1

-Fix waving crops.

#Version 46.0

-Adjust default Pickle Brightness.
-Adjust default Spore Brightness.
-Adjust default Moon Glare.
-Decrease move amplitude of grass.
-New Menu for Damage Effect
-Added ECG effect when you have damage.
-Possibility to modify colors/transparency/thickness of ECG Line.

#Version 45.0

-Delete Particles Visibility.(Causes close up particles problems).
-Improve a bit fading and dithering for Soft Particles.
-Improve SSS Quality for TAA Shadow Filtering.
-Re-Added Promo Outline Everywhere. (Enable/Disable Promo Outline on Water).
-Improve Profile visual and Version visual in shaders Menu.

#Version 44.1

-Added Slider for adjust Techno XP Intensity.

#Version 44.0

-Added modified Emin Water Absorption.(Thanks to him)
-Modify a bit Water Color by default for better visual with Water Absorption.
-Moved 'New Rain' to Weather menu.
-Moved 'Screen Drops' to Weather menu.
-Dispatch several colored menu in their respective Menu:
    -Moved 'Lighting Color Menu' to World menu.
    -Moved 'Weather Color Menu' to World menu.
    -Moved 'Dimension Color Menu' to World menu.
    -Moved 'Sky Color Menu' to Sky Configuration menu.
    -Moved 'Water Color Menu' to Water menu.
-For certain transparency particles, see shaders.properties [Alpha.Test Section] for more information.
-Fixed compilation error when you disable Shooting Stars.
-Added textured noise Water refraction.
-Added possibility to adjust Underwater Sky Opacity with slider.
-Disable Vanilla Fog by default and enable Fog shader for all profiles.
-Added slider for adjust Magma Block Brightness.
-Fix missing shaders options with Iris.
-Fix Ambiant Occlusion when FXAA is enable.

#Version 43.1

-Added Emissive on Enchanting Table (adjustable for all dimension).
-Fixed Brigthness sliders for Redstone & Lapis Lazuli for Nether and Ender.

#Version 43.0

-Fixed BOTW Tonemap saturation.
-Fixed Cloud Covering slider.
-Fixed NOUVELLE_PLUIE & WEATHER invalid Option.
-Increase Cloud Dithering.
-Added FXAA | TAA | TAA+FXAA | SUPER TAA+FXAA | SUPER TAA.
-Improve a bit TAA_SHADOW_FILTER quality.
-Now you have only one TAA Shadow Filtering option.
-Light Shafts now support Colored shadow.
-Other small tweaks and adjustements.

#Version 42.0

-Rework WORLD menu
-Added Frosted Lens for Cold Biome with:
    -Adjusts Frost Strength.
    -Support of Dynamic Coloring Hand Light.(Enable by default)
    -Adjusts Coloring Strength.
    -Enable Only when it rain on Cold biome.(Enable by default)
    -Support MC version before 1.16.5 with simple noise effect.
    -Adds fading when you go in/out water, in/out Cold biome, in/out cave/house...
-Moved some codes to composite.
-Added Conduit on Dynamic Hand Light.
-Adjust Starter Color.
-Delete CRT2.0 Effect.
-Increase a bit Drop Speed for New Rain Drops.

#Version 41.0

-More FastMath.
-Added Rough Noise slider.
-Disable Starter by default.
-Disable Dof by default.
-Fix Invalid value in shaders.properties.
-Fix New Rain movement.
-Added Jagged Peaks Biome.
-Adjust SSS on leaves and foliage.
-Added Weather Dynamic Hand Light with support of Colored Dynamic Hand Light. (Enable by default).
-Increase and adjusts BlockLight intensity on Weather (Day and Night).
-Decrease a bit saturation of Light Color in Sunset and Sunrise. (Less orange and more natural).
-Improved overall performance.

#Version 40.0

-Fix finally Sky Reflexion on water.
-Added Downscale option in Screen Effects Menu. Ideal for an old console effect.
-Added second Dither for more effect.
-New Menu for Downscale in Screen Effects and moved the Posterization/Dither option in this one.
-Decrease a bit Light Shaft Sample Intensity by default.
-Decrease a bit Flash Entites Intensity 0.05 to 0.03.
-Fix the visibility of the seabed when looking through a transparent block.
-Fix visibility of Light Shaft through the glass.
-Adjust Light Shaft strength at Night and Noon.
-Fix Underwater Surface Color (too blue) now is based on water Color.
-Increase a bit the cloud quality reflection on water.
-Fix Saturated RP custom skybox.
-Possibility to change color/intensity of Round Sun/Moon.
-Light Jitter is softer and faster.

#Version 39.2

-Fix reflection of Shiningstars when this is disabled.
-Fix Compilation error with Shiningstars enable.
-Added Light Shaft Sample Intensity Slider.

#Version 39.1

-Rollback to version #120
-Fix Lex Ambiant
-Fix Sharpen AA

#Version 39.0

-Decrease default Fog value in Nether for better visibility.
-Added Starter Effect. (based on EminGT code/idea, Thanks!):
    -Possibility to choose your proper color.
    -Possibility to adjust bloom strength effect (Need Bloom enable).
-Harlequin is default Color Selector for Ultra and Lex profile.
-Fixed some missing spacing and mispellings.(Thx coderbot).
-Disable sun/moon reflection on portals.
-Rework Ender Sky and moved into a deffered program.
-Fix glint bug of mobs eyes/armor.
-Adjust Armor glint intensity.
-Improved a bit Motion Blur.
-Improved Light on ground.
-Added Fixed Position for Rainbow in option with slider to adjust desired height. (So that the rainbow is still visible after the rain).
-Adjusts size of ShiningStars, reduces shine.
-Clamp of various color calculation to avoid certain display problem.
-BSL Supra Mega Power BLOOM come back with the adjustements of BSLex for AstraLex.
-Added Bloom settings only for hands.
-Improved the color of sky when it rain.
-Improved Clouds noise and a better movement of these.
-Improved LightShaft strenght.
-Added UnderWater LightShaft Menu.
-Update Rain puddles of BSL and change some settings. (Thanks Capt')
-Added option for see raindrops on Water.
-Added slider for adjust the reflection of ice Block.
-Fixed shadows on Ice Block, Glass.
-Added SSS on ice block.
-Improve SSS on Leaves.
-Fixes the Distant Fade with the vanilla Fog Color.
-Improve Fog in all dimension.
-Adjust Fog strenght in Nether for better visibility.
-Delete Ender Clouds.
-Added "Lost Glare" option for adds halo of light to the base of Ender Lightshaft. (Enable by default)
-Added New Ender Stars option.(for the resemblance to the end portal). (Enable By Default)
-Added 3 missing biomes for Weather.
-Decrease a bit water fog density.
-Added Sharpen AA based on MC render Quality.
-Several small adjustments.

#Version 38.0

-Enable AA on water by default.
-Disable CAS by default.
-Fix compilation error when Shiningstars reflection is enable.
-Other little fixes and improvements.

#Version 37.0

-Same as V36.1 but is V37.0 (Thanks Curseforge lol)
-Fix Contrast Adaptive Sharpening when Render Quality is modified.

#Version 36.0

-Disable puddles on lava.
-Fix the flow of water that goes upwards. Don't need flip the screen now (:'D) (Thanks for report Mr. Ticklebutts).
-Adding Contrast Adaptive Sharpening for an even sharper image.(Enable by default) (Credit Septonious).
-Adjusts colors for Color Selector Block.
-Disable Promo Outline by default.

#Version 35.0

-Adding sp614x line fix.
-Fix Hitboxes.
-Fix Fish rod line.
-Adding New Style for Color Block Selector: HARLEQUIN.
-HARLEQUIN is default Color Block Selector for Lex Profile.
-Various small adjustements.

#Version 34.2

-Fix Compatibility with Iris

#Version 34.1

-Fix fading sky on MC below 1.18. (Thanks Youtube Video :) )

#Version 34.0

-Fixed void (black) sky not starting on 1.18's minimum height. (Thx Capt Tatsu)
-Fixed Specular Highlight in the Ender. (Thx Capt Tatsu)
-Added Glowing Ametysts (small/medium/large/cluster) with sliders for adjust in Overworld/Nether/Ender.
-Fix Shadow Close Dithering.
-Fix compilation error in gbuffers_skytextured on MC below 1.17.

#Version 33.0

-Rework DOF in circular.
-Add the possibility to adjust DOF and Distance Blur in all dimension now.
-Rename "Circular Dof" to "Extra Circular DOF Mode" with possibility to adjust focal strength of this option.
-Adjust default three dimensional depth for Nether portal and emission intensity for the Overworld dimension.
-Adjust default Lava Brightness.
-Fixed Cloud reflection on water.
-Improve Clouds / Aurora / LightShaft / AO / Shadow dithering.
-Raindrops on the screen are much sharper.
-Possibility to adjust Sky color when it rain at Day/Night.
-Possibility to adjust the intensity of the sky according to the Day/Night.
-Calibrate default Sky Color.(Old too light).
-Fixed emissive Lantern/Soul Lantern.
-Clouds is more smooth at low profile.
-Add the bright flash in the sky when the weather is stormy.
-The Sea Lantern have a more natural color.
-Fixed Lightshaft jumping when (Sun / Moon) rises.
-Adding Light and Ambient Intensity for surfaces.(in World Menu).
-Adding SSS for bamboo.
-Improve SSS quality.
-Better fade for the disappearance of ShootingStars in the sky.
-Added waving for Spore blossom.
-Adjust waving for lillypad.
-Adjust Emissive intensity for Vines Berries.
-Removal Backface Culling Option.(I don't use it).
-Adding Shadow bias Foliage Multiplier.(In Shadow Menu).
-Improve underwater Shadow.
-Improve underwater visibility and Lightshaft.
-Improve Lightshaft color. (Day/Night).
-Light blocks in hand now illuminate further by default.
-Adjust the Max light of dynamic hanf light.(Softer).
-Modify color of Lichen glow.
-Various small adjustments.

#Version 32.0

-Adding New Nether Portal with many possibility to adjust. (Thanks EminGT for the base of code).
-Now you don't need Advanced Materials for New Nether portal.
-Adding Beacon Beam Emissive with possibility to adjust the emissivness.
-Adding possibility to delete second Beacon Beam's Layer.
-Beacon is now emissive.
-Disable Smoker Lightshaft by default in Overworld.
-Fixing underwater Lightshaft Leaks when Water Caustics is enable.

#Version 31.2 Re-upload

-Fix AA on AMD GPU.
-Moving different options in the appropriate menu.
-Performance increase of ~5%.
-Modify Nebula style.
-Fix Armor glint on entities.

#Version 31.2

-Fix AA on AMD GPU.
-Moving different options in the appropriate menu.
-Performance increase of ~5%.
-Modify Nebula style.

#Version 31.1

-Adding option for disable/enable raindrops on screen in cold biomes. (Disable by default).
-Improve smooth transition for Smoker Light Shaft for different situations.
-Increases the value of rain multiplier for Lightshaft.
-Adding possibility to use Lightshaft Smoker :
    -Night Only
    -Rain Only
    -Night + Rain
    -All Times
    -Disable

#Version 31.0

-Adding option for enable Smoker Light shafts at night. (enable by default)
-Increase a bit constellations lines opacity.
-Fixing syntax error on shaders.properties.
-Improve a bit Clouds.
-Adjust Light shafts menu.
-Adding Custom Color Menu for weather Rain/Snow.
-Improve Weather rain/snow Color at night.

#Version 30.0

-Ready for MC 1.18.
-Re-Adding Hyper Speed Effect with Strength Slider.
-Optimize a bit shadow code.
-Adding New Nebula_Planet option.
-Rework Planet/Nebula Menu with Reflection Submenu.
-Fixing Underwater fog when it rain.
-Adding Sky Configuration Menu in Sky Menu.
-Decrease the default Promo Outline Strenght value.
-Modify a bit the default value for fading color in the Sky.
-Possibility to choose your color for Underwater LightShaft.
-Increase a bit Blocklight brightness at Night.
-Adding Shooting Stars in Ender.
-Specular color on metal is more bright now.
-Sunglare visual correction.
-Adding Custom Color for Aurora.
-Adding Upper/Lower Gradient Color slider for Aurora.
-Increase a bit Flash Victim Intensity by default.
-Increase a bit New End Portal bightness and add emission.
-Fixing compilation error when the shaders are used in a version lower than MC 1.17.
-Adding Spore Blossom Emissive with the possibility of adjusting the intensity.
-Adding Vine Berries Emissive with the possibility of adjusting the intensity.
-Adding Lichen Emissive with the possibility of adjusting the intensity.
-Adding Custom Color for Ender Sky. (In Sky Menu).
-Adding LightShaft Smoker for Ender.(Enable by default).
-Fixing Biome detection on 1.18. (Weather & ScreenDrops on screen).
-Fixing Weather alpha blend.
-Various small adjustments and optimizations.

#Version 29.6

-Change Light Jitter by Light Flickering.
-Change Stars Jitter by Stars Flickering.
-Adding Bloom Flickering. Work with Bloom + Light Flickering enabled. (In "Light Flickering" Menu)
-Adding Normal Plants/Leaves option. (In Advanced Materials Menu).
-Adding Normal Dampening.
-New SSS Menu with possibility to adjusts:
    -SSS Intensity on Leaves at Day
    -SSS Intensity on Leaves at Night
    -SSS Intensity on foliage at Day
    -SSS Intensity on foliage at Night
-Fixing Compilation error when Advanced Materials is disable.

#Version 29.5

-Fixed Moon phase when you choose a lower diameter of the moon.
-Improves the problem of losing FPS when you head underwater.

#Version 29.4

-Fixed redstone block glowing for MC 1.12 and below.
-Fixed Lapis Block glowing for MC 1.12 and below.
-Adjusts Ender Cloud due to the modification of the noise for Iris compatibility.
-Various small adjustments and optimizations.

#Version 29.3

-Enabled Planet/Nebula for 1.16.5 with Optifine G8.
-Fixed damaged block on 1.16.5 and below.
-Adding slider for Minimum Light in Underwater.

#Version 29.2

-Fix the visibility of the Promo Outline in its distance.

#Version 29.1

-Increase puddle reflection.
-Correction of a syntax error.
-Delete single TAA and FXAA option.Now you have TAA+FXAA and SUPER TAA+FXAA.
-Added translation of various forgotten options.
-Decrease default value of Emissive Nether Portal.

#Version 29.0

-Added Sun/Moon Diameter Slider. in Round Sun/Moon Config Menu.
-Now Sun/Moon have the good reflection diameter on the surfaces when you change the diameter of it.
-Rework Overworld Clouds.
-Adding Chromatic Aberration Dimension Config Menu for choose if you want Chr. Ab. in Overworld/Nether/Ender.
-Adding Rain Fog STRENGTH slider to adjust the fog when it rain and increase it by default. (0.5 -> 0.7)
-Better support for Iris. (Planet & Nebula is not supported because of Iris limitation)
-Adjusts Stars Reflection on water.

#Version 28.2

-Fixed Lava parallax.
-Fixed Ender Stars.
-Adjust Grass Wave and speed.

#Version 28.1

-Fixed Compilation error when DirtyLens is disable. (Thanks atikabubu for report)
-Fixed Compilation error when Bloom is disable.

#Version 28.0

-Fix Entities Glowing.
-Added more Low DOF STRENGTH values.
-Added DirtyLens Strength Slider.
-Added Bloom Radius.
-DirtyLens works with any bloom radius.
-Improve a bit Fog.
-Added Block Lighting Power With 4 Sliders. (Day/Night & Inside/Underwater).
-Fix Jump SunLight when there is the transition between night and day.
-Fix Jump BlockLight when there is the transition between night and day.

#Version 27.1

-Improved Shadow Fading.
-Various small adjustments.

#Version 27.0

-Adding Parallax Entity Disabler option.(Disable Parallax on all Entities)(Enable by default).
-Adding Slider to adjust Distance Blur STRENGTH when it rain (Work only with Distance Blur option is enable).
-Adding Damage Effect when you take a damage. In Other Cool Effects Menu. (Enable By default).
-Adding Distant Fade Effect for Nether and Ender.
-Move Lava Fog/Snow Fog Config to World Menu.
-Adding waving plants compatibility for (With SSS compatibility):
    -Biomes O' Plenty Mod
    -Botania Mod
    -Atmospheric Mod
    -Autumnity Mod
    -Earth Mobs Mod
    -Environmental Mod
    -Farmer’s Delight Mod
    -Neapolitan Mod
    -Upgrade Aquatic Mod
    -Traverse Mod
    -Sakura Rosea Mod
    -Biomes You'll Go Mod
    -Ecotones Mod
    -Terrestria Mod
    -Wildworld Mod
    -Vanilla Enhanced Mod
    -Buzzier Bees Mod
    -Wild Explorer Mod
-Fix 1 Id in item.properties.
-Adding Stars in Ender World.
-Adjust Lightshaft circumferance and endurance by default.
-Possibility to Adjusty LightShaft in Ender (Color/Intensity) separately from the base lightshaft.
-Improved a bit SSS (Day and Night).

#Version 26.0

-Adjust New Rain effect (much softer)
-Set Weather opacity to 0.50 instead 1.50.
-Improved smooth transition in water for Lighshaft.
-Fixed reflexion translucent too strong.
-Add option for Reverb Water. (Thanks EminGT for idea)
-Fixed Full Border Mod (Thanks fayer3).
-Improved Water fresnel.
-Fixed rainbow disappearing when looking out.
-Added Rainbow intensity option.

#Version 25.1

-Fixed Rainbow. Now you see Rainbow out of water when you have the eyes in water.
-Set default Night Brightness to 0.30 instead 0.15.
-Fixed SSS on different profile when Water Caustics is enable.
-Fixed Lighshaft in water when your eyes is out of water.
-Various small adjustments and optimizations.

#Version 25.0

-Disable ShiningStars reflection by default.
-Disable New Rain effect by default.
-Increasing the shadowMapResolution from the High profile.
-Decrease a bit Water Fresnel.
-Fixed Normals.
-Increase a bit Parallax Quality by default.
-Disable RainDrop on Savanna.
-Fixed shaking screen when Water AA is enable.
-Fixed french translation here and there.
-Fixed XP Balls shining.
-Disable Parallax for XP balls/painting/item_frame/glow_item_frame/drowned.
-Improved Reflection on rough surface by default. (More natural)
-Added 3 options for Rough Reflection STRENGTH. (Strong/Average/Soft).
-Decrease a bit LightShaft in the night.
-Fixed color for default "Color Selector block".
-Improved a bit LightShaft and Lighshaft Color in OverWorld.
-Added "SunGlare" Menu in "Sky Menu" with possibility to:
    -Enable/Disable Sunglare for Sun/Moon (Enable with Ultra Profile).
    -Adjust Sunglare STRENGTH when you are Out of Water.
    -Adjust Sunglare STRENGTH when you are Under the Water.
    -Enable/Disable Sunglare when it rain.(Enable by default).
-Disable DOF by default.
-Improved CRT 2.0 and CRT 2.0 color boost.
-Added Honeycomb Effect in CRT 2.0.
-The edges of the 16/9th bands are now much softer. There is no longer a "stairs" effect when using Distortion.
-Fixed Parallax for blocks in hands.
-Fixed slider value for Green in "Morning" light.
-Rework Menu for Planet/Nebula.
-Reworking Planet/Nebula Rotation Matrix with Sliders for add Rotation/Position X/Y/Z in the menu.
-Rework a bit Ender Clouds.
-Improved Shadows in End.
-Color Block Selector set to Default color (Black).
-Added Possibility to change the color of Clouds in Ender.
-Added Option for Adjusts Cloud Coverage in Overworld.
-Added Menu for Sun/Moon Glare with possibilities to Adjust Day and Night Sun/Moon Glare.
-Improved Minimum Light.
-Added Menu for Minimum Light with Sliders to adjust Color/Intensity.
-Adjust Weather Light Color.
-Added possibility to Adjust Lens Flare on Day & Night separetly.
-Remove Reflection Preview Option.
-Remove Desaturation Option
-Remove Sky Desaturation Option.
-Disable Black Outline by default.
-New Menu for Night in Sky Menu, for configure Brightness in Night.
-Several small improvements.

#Version 24.4

-Fix Techno XP when Advanced Materials is disable (brighter now).
-XP Balls is not affected by Flash Victim now.
-Added the ability to disable the heat effect during: night + rain / rain / night / all the time enabled in the biome.
-Added the ability to disable heat effect on Soul Sand Valley. (Disable by default).
-Decreases a bit Blocklight intensity by default.

#Version 24.3

-Added New Menu in Other cool Effects, called "Biome Refraction".
-Move Nether Refraction in the Biome Refraction Menu.
-Add Desert Refraction with Slider to adjust STRENGTH.
-Making smooth transition when you enter the desert for Desert Refraction.
-Desert Refraction is enable only with sun visibility. Disable when it rain.
-Enable Desert/Nether Refraction on Ultra Profile now.
-Double the size of the planet in the sky by default.

#Version 24.2

-Improved Subsurface scattering.
-Fix glow text on Signs. (Thanks Emin for Detect Sign Text).
-Add Sliders for adjusts text signs brightness in all dimensions. (In Dimension Blocks Brightness Menu).
-Add missing signs.

#Version 24.1

-Fix Compilation error in gbuffers-terrain
-Add Cloud Mask for ShootingStars

#Version 24.0

-Added Option Planet (Only for 1.17+).
-Added Option Nebula (Only for 1.17+).
-New Sub-menu in Sky Menu for Planet/Nebula Configuration
-Added Sliders for resize Panet/Nebula.
-Added reflection for Planet/Nebula on water with Sliders to adjusts Intensity.
-All the additions of the sky (Stars, Constellations, Shooting Stars, ShiningStars, Planet, Nebula) are synchronized and correctly follow the moon.
-Fixed Selector Block on Nether / Ender.
-Fixed Fading with the horizon of Planet / Nebula.
-Added Cloud mask for Planet/Nebula.
-Added ShingStars Reflection on water With slider to adjusts Intensity.
-Added Cloud Mask for Reflection of Sky additions.
-Added Vines Berries brightness intensity Slider.
-Code rework for sky additions.
-Various small adjustments and code cleaning.

#Version 23.0

-Fixed Glass material when Emissive Nether Portal is Enable.
-Update "Show Dark Zone" option:
    -Added Danger Zones. (Idea from EminGT).
    -Added Sliders for change Color of Danger/Unlit area.
    -Fixed the overlay on the light blocks.
    -Added 3 options to choose the gradient style between unlit areas, danger areas and lit areas.
-Fixed Colored Shadow for Nether Portal, Ice.
-Rework TAA & FXAA placement for better code and effect.
-Deleted weird hands effect with Ghosting TAA & Ghosting TAA/FXAA.
-Reversed ON / OFF values ​​for "Break Texture Anim" option for more understanding.
-Delete Flash Victim effect for Glow Item Frame.
-Fixed Stars reflection appears on water in dark closed areas.
-New Raindrop & Old Raindrop On Screen is disabled in the Desert/Mesa (Only) with smooth transition when you enter or exit the biome.
-Added missing tinted_glass ID.
-Added 6 options for adjust the visibility of sky reflection on water in dark area when there is an opening above you.
-Disable Cam Movement/World Curvature by default for now. (Disclaimer)
-Various small adjustments.

#Version 22.0

-Improved Lighshaft settings.
-Improved Bloom settings.
-Improved Auto Exposure.
-Adjust Emissive Nether Portal.
-Improved Underwater Fog.
-Added Support for Snow Powder Fog.
-Added Option to Adjust Lava Fog and Snow Powder Fog.
-Disable Underwater Refraction on Snow Powder.
-Added option for Enable or Disable AA on Water. Improve Stars reflection on Water when is disable. (Work only for 1.17+ Version of MC).
-Added Slider for Adjust Water Stars reflections.
-Increase a bit visibility of Aurora, Size and Distance.
-Improved Jitter to prevent water shaking With Keep AA on Water option is Disable.
-Overall improvement of raytrace.
-Consistent Enchant option enable by default.
-Improved Rough Reflection.

#Version 21.0

-Update to 1.17.X.
-Fixed Semi Transparent Block ID.
-Added Slider for candles Brightness.
-Added Waving for New Block ID.
-Various small adjustments.

#Version 20.0

-Added many options for Cloud Visibility:
    -Day Clouds Visibility Slider.
    -Night Clouds Visibility Slider.
    -Rain Cloud Visibility Slider.
-Added slider for Aurora Visibility in Aurora Menu.
-Make Cloud mask for Stars / ShiningStars.
-Max opacity for clouds by default.
-Re adjusts Lava/fire brightness.
-Various small adjustments.

#Version 19.1

-Added an option to make the sky color "water" for a better effect with the head underwater.
-Fixed Broken End Sky

#Version 19.0

-Decrease Lava Fog density.
-Split Clouds/Aurora/Stars/ShiningStars/ShootingStars...
-Fixed syntax in composite1.glsl.
-Improved lightmap.
-Improved Screen Brightness.
-Possibility to adjust Opacity for Vanilla Clouds.
-Fixed self shadowing appearing on non-parallax surfaces.
-Improved a bit cloud scattering.
-Added sliders for adjusts the fov for Distortion.
-Improved Parallax Shadowing.
-Redstone wire have the same luminosity/emissivity than Redstone block now.
-Better Quality for FXAA.
-Adjust Smooth TAA Shadow Filtering. (More precise).
-Improved LightShaft rays in Water with possiblity to adjust Rays.
-Possibility to adjust Luminosity of Caustics.
-Blur the shadows in underwater when the Caustics are activated.
-Change Minimum Light to 48 (before 8).
-Possibility to adjusts Ambiant Light in End.
-Possibility to adjusts Light Shaft STRENGTH in End separately.
-Better visibility in water depths with Lightshaft enabled.
-Various small adjustments.

#Version 18.1

-Fixed compilation error with Aurora techno is enabled in Enderworld

#Version 18.0

-Re-arrange the DOF Blur Quality.
-Improved Blur Offsets (Gaussian/Bokeh/Pentagonal).
-Change "Dimension Lava/Fire Brightness" Menu by "Dimension Block Brightness" with 3 Menus:
    -Overworld Blocks Brightness.
    -Nether Blocks Brightness.
    -Ender Blocks Brightness.
-Added possibilities to adjust Brightness for:
    -Lava.
    -Fire.
    -Lantern.
    -Soul Lantern.
    -Shroomlight.
    -Redstone Lamp.
    -Sea Lantern.
    -Glowstone.
    -Jack O Lantern.
    -Torch / End Rod.
    -Nether portail.
-Added Option for Emissive Nether portail.
-Added Bonus Section in Dimension Block Brightness Menu with:
    -Redstone Emissive Block (for fun).
    -Lapis Lazuli Emissive Block (for fun).
-Rework Aurora Menu.
-Added Techno Aurora with sliders adjustements.
-Tiny tweak for shadows.
-Improved TAA.

#Version 17.1

-Fixed compilation error when you disable Ambiant Occlusion.
-Added slider for Aurora Quality in Aurora Menu.

#Version 17.0

-Decrease The fog density in Overworld.
-Disable Waving Water by default (cause bad effect on water with BlackOultine enable) (Can be activated in the shader menu.)
-Lightshaft setup (again) for better in-game visibility.
-Reduce Lava height so that it does not exceed blocks.
-Ice Blocks are a bit more opaque now.
-Adjust shadows on certain blocks.
-Activate Color Selector Block (Techno Mod) on Lex Profile.
-Fixed shadows blinking in high render distance.
-Various small adjustments.

#Version 16.1

-Fixed blinding Lightshaft

#Version 16.0

-Lightshaft at sunrise have a natural color.
-Added Standard Offstets Blur for DoF.
-Improve visibility for CRT Border/Black Scanline Band.
-Rework Water Waves.
-Improved a bit Clouds.
-Improved Night Sky.
-Improve TAA Smooth Shadowing.
-Delete HYPER_SPEED (No one uses it I'm sure).

#Version 15.0

-Complete redesign of the shader menu.
-Improve a bit TAA.
-Better visibility for Glowstone, Shroomlight, Redstone_lamp, Sea_lantern, Lantern.
-Fixed excessive reflection on blocks.
-Improve Reflection everywhere.
-Small Tweak for Water Waves.
-Fixed Little transparency of hands when there is a luminous object behind.
-Added Slider for adjust fire brightness in Overworld/Nether/Ender.
-Fixed screen darkening when Intense AutoExposure is "On" and an enchanted object is in hands.
-Added Emin Random Colored Lighting.

#Version 14.1

-Increment Tonemap Exposure to 0.2 by 0.2.
-Fixed Enchanted Gear on Armour Stand/Players dont render properly.

#Version 14.0

-Rename the shader to AstraLex (Not to be confused with BSL).
-Options which requires advanced materials are now marked with [*]. (Good Idea Capt)
-Moved Emissive Recolor to the Lighting Menu.
-Improved Shadows performance.
-Tweak bit AO.
-Tweak Reflections.
-Improved Rain bump reflections.
-Added AO Vanilla STRENGTH Slider, by default Vanilla AO is divided by 2.
-Added option for Promo Outline Everywhere.
-Adjust default Promo Outline STRENGTH.
-Improved BlackOutline/PromoOutline.
-Added Slider for BlackOutline Thickness.
-Added Slider for BlackOutline STRENGTH.
-Improved hardcoded emissives.
-Adjust Lava Brightness for default lava texture of MC.
-Improved Lighshaft Rays (more smooth).
-Rework foliage shading.
-Added Option for disable Shadows Leaks (if you have) in cave.
-Improved Sunset Color.
-Improved Underwater LightShaft color.
-Shader menu restructuring.
-Removal of the DirtIMG Pack, possibility to download it separately.
-Small optimization here and there.

#Version 13.0

-Fixed minimum value for Fog Density make black Sky.
-Fixed Lightshaft on plants in water.
-Better Visibility in water with Lightshaft ON.
-Improved visibility of Sun/Moon when eyes is in water.
-Improved Smooth transition of Clouds in sky (Thanks Emin).
-Improved Smooth transition of Stars in sky.
-Improved Smooth transition of Shiningstars/Constellations in sky.
-Added a smooth transition for Sun/Moon for rain-clear transition.
-Increase a bit the color of sun for Round Sun/Moon Option.
-Increase Visibility of clouds with Aurora enable.
-Decrease a bit Skybox Brightness by default.

#Version 12.0

-Disable Advanced Materials by default (Enable with Lex Profil).
-Fixed Super Bright Lighting for many people.
-Added Ultra Bokeh Offset for Dof (requires a lot of performance).
-Tiny translation correction.
-Added CRT 2.0 Effect with Slider for adjusts STRENGTH.
-Tiny optimizations

#Version 11.1

-Disable Rain Blur Vignette by default
-Enable BlackOultine / PromoOutline by default
-Improve TAA Shadow filter
-Enable TAA_SHADOW_FILTER to "Smooth" by default

#Version 11.0

-Improved BlackOutline/Promo Outline.
-Possibility to adjusts Promo Outline Thickness/STRENGTH.
-Added Rain Blur Effect Vignette on screen (enable by default).
-Added Option for adjusts Rain Blur Vignette.
-Fixed Reflection on Glass/Stained Glass.
-Improved Specular Highlight.

#Version 10.0

-Fixed little warning in log.
-Fixed Shiningstars with the moon position. Now possibility to adjust SunPathRotation without affect Shiningstars.
-SunpathRotation is now configured at -40.
-Added New menu for Bloom Dimension configuration.
-Added Bloom Sliders for Overworld/Nether/Ender.
-Auto Exposure is on Lite by default.
-Improved Caustics in water with water movements speed.
-Fixed the cut-off Lightshaft (Thanks EminGT).
-Fixed Blurry Standard TAA (Thanks EminGT for the edge detection) and Improve Ghosting TAA a bit.
-Improved default settings for Lightshaft.
-Disable Lightshaft Exponent for Lex Profil.

#Version 9.0

-Disable HyperSpeed on Lex Profile.
-Added more values for Shadows distance.
-Added height based cold biome detection.
-Decreased value for Underwater Lightshaft by default.
-Added more values for Underwater Lightshaft.
-Fixed cut ShiningStars in the sky.
-Added Thickness option for ShiningStars.
-Added Size option for ShiningStars.
-Added ShiningStars AA option.
-Don't show ShiningStars under horizon.
-Minor Sky tweaks.

#Version 8.2

-Added Option to Disable Coloring Selector block (enable by default)
-Enable Techno Block Selector for Lex Profil

#Version 8.1

-Fixed flickering distant shadows.
-Improved Lighting in cave.
-Fixed and Improved AO reflection.
-Improve noise on Water Reflection
-Tiny internal changes.
-Little Cleanup.

#Version 8.0

-Added ShiningStars (enable by default).
-New Menu for ShiningStars.
-Added Constellations (enable by default).
-Added Possibilities to adjusts number of Constellations/ShiningStars.
-Added Possibilities to adjusts thickness of Constellation Lines.
-Added Possibilities to adjusts Opacity of Constellation Lines.
-Added Possibilities to adjusts Intensity of Shining Stars/Constellations.
-Added Possibilities to adjusts RGB Color of Lines for Constellations.
-Added Stars flicker option with slider for speed.
-Added a smooth transition for ShiningStars/Constellation for rain-clear transition.
-Improve performance of ShingStars/Constellation.
-Improved rain-clear transition to be smoother.
-Fixed Inversion for LabPBR and OldPBR.
-Change Old PBR and Emissive by Seus PBR.
-Added option for distance exposition for the Lightshaft (enable by default).
-Improve ShootingStars (more shiny now).
-Tiny internal changes.

#Version 7.9.1

-Fixed Water Fog with blackOutline
-Added Ender Lava Brightness slider
-Tweak a bit specular again
-Added Sliders for configure the Fog intensity in Nether/Ender/OverWorld
-Improve a bit Fog in Ender

#Version 7.9

-Added Triggering items menu for Flash Victim
-Added the Axe as a trigger item for the Flash Victim
-Cleaning Code

#Version 7.8.3

-Fixed shaders on Linux with AMD Mesa
-Added Option for disable Wave for liquid
-Make a correction for sign redirection

#Version 7.8.2

-Fixed Compilation error on gbuffers_weather

#Version 7.8.1

-Improve a bit Raindrop visibility

#Version 7.8

-Added CUSTOM Rain Drop on Screen option (Custom by default)
-Added Movement Speed for Hands/Camera at the same time
-HAND_MOVEMENTS disable by default, only HAND_MOVEMENTS_2 is enable
-New Raindrop On Screen Style with Options
-New Menu for Rain Drop
-Distant fade is now affected by fog density. (Credits Capt Tatsu)
-The menu is more readable

#Version 7.7.2

-Fixed Compilation error on gbuffers_water
-Fixed BlackOutline with Fog is disable (my bad sorry)

#Version 7.7.1

-Final Fixed for BlackOutline out of the water when your head is underwater

#Version 7.7

-Tweaked specular highlight to match cook-torrance brdf
-Specular highlight is now affected by vanilla ao
-Reduced specular highlight intensity at night
-Added Nether/Overwolrd Lava Brightness in World Menu
-Modify a bit intensity of fog in Day
-Adjust LightShaft in Water
-Added Slider for Shooting Stars Intensity and add more steps for fading
-Better Underwater LightShaft
-Fixed Fog/BlackOutlines
-Fixed Compilation error on deferred1

#Version 7.6.3

-Fixed shadowMapResolution slider
-Modify Encode/Decode code
-Fixed BlackOutline out of the water when your head is underwater

#Version 7.6.2

-Enable Cloud Reflection on water by default
-Enable Aurora Reflection on water by default
-Enable Stars Reflection on water by default
-Fixed Reflection of Cloud/Aurora/Stars in cave (Thanks EminGT for help)
-Modify a bit profils
-Fixed warnings in the log

#Version 7.6.1

-Shader translation finalization
-Enable LightShaft by default
-Enable Movements cam by default
-Enable Hand Movements by default

#Version 7.6

-Added Glint Intensity Slider
-Improve a bit AO
-Improve ShadowMap with TAA Enable
-Rearrange the options in the Shader Menu
-Optimize DOF/CHROMA_AB + Added 1 DOF Offsets
-By default, the placement of the hands on the screen is original (if you want as before: Lex> Realism> Hands (0.10 for all) by default with LEX Profil)
-Fixed a brightness issue when TAA is enabled

#Version 7.5

-Fixed blur of entities with TAA enabled
-Added 2 sliders to configure HDR
-Added option for different type of LightShaft direction
-Increase the default radius length for the LightShaft

#Version 7.4

-Tweaked Specular highlight again.
-Improve a bit weather color when it rain.
-The stars in the ender portal are more brighter.
-Improved particules visibility in water.
-Possibility to activate/desactivate reflections for Clouds and Aurora on metal/smooth surface. (disable by default).
-Improved ambient occlusion with depth aware filtering.
-Added Techno Color Block Selector (Enable by default).
-New Menu for Block Selector With 2 Choices, RGB CUSTOM or TECHNO (with speed slider).
-Rework Light Shaft with better rays and better Color at sunrise. (Credit to EminGT, really, thank you)
-The sky is less hidden by volumetric light
-Better view of sky when eyes in water.
-Modify a bit Water Wave.
-Improved Light Shaft in water.
-Improved Block Lighting.
-The sky is less dark than before.
-Added an option (Pinky Sunrise Lightshaft) to change the color of the lightshaft at sunrise like the previous version of the shader (Pinky).
-Modify a bit reflection of the sun/moon in water/metal

#Version 7.3.1

-Improve Chromatic Aberration (Thanks RRe36 for trick)
-Set Lava Brightness to 1.00 for Lex Profile

#Version 7.3

-Improve a bit shadow filtering.
-Better fresnel and reflections.
-Tweaked Specular highlight.
-Improved parallax self shadowing.
-Added LIGHT_SHAFT_POWER slider.
-Modify a bit color of sunrise sky.
-Fixed a compilation error with advanced materials off.
-Small improvements here and there.

#Version 7.2.2

-Fixed Waypoint Overlay for Xaero Minimap.

#Version 7.2.1

-Fixed compilation error in Ender and Nether.

#Version 7.2

-Improve a bit Lightshaft again.
-Fixed Dot on Rainbow with distance max.
-Fixed WorldTime.
-Reworked distant fade from dithered transparency to fog.
-Clean a bit the code.

#Version 7.1.2

-Lightshaft is more smooth.
-Rewrite code for Lighting by Temperature.
-Fixed Slider inversion for Lighting Power in Blocklight Color.
-Modify jitter offset for TAA.
-Various Optimizations.

#Version 7.1.1

-Fixed twinkle on Shadow Close Dithering.
-Improve Lightshaft twinkle with TAA.
-Improve again shadow escpape in cave with lower brightness.
-Change default Settings for DOF.
-Improve TAA dither on AO.
-Modify a bit Lex Profil.

#Version 7.1

-Improved a bit raytrace in water.
-Improved LightShaft.
-Set default temperature of Blocklight to 3000.
-Water is more transparent by default.
-Transform color to linear>sRGB to sRGB>linear.
-Added Water Lightshaft Softner Option.
-Added Water Lightshaft Color Multiplier Option.
-Fixed AO.
-Improved blindness effect.

#Version 7.0

-Added Focus Speed Option for DOF.
-Added DOF Circular Option.
-Added Option for adjusts Lava brightness.
-Added Blocklight Temperature Control.
-Disable Temperature Color in hand.
-Fixed Blink in dark area with AA.
-Fog is now applied to particles in 1.15 and above.
-Fixed blindness fog.
-Make default settings for water.
-Tweak a bit lightmap for blocklighting.
-Rename SUPREME TAA by GHOSTING TAA.
-Added more step for Water LightShaft option.
-Translate "Viseur" Option to "A.I.M".
-Full Border mod now go behind the fog.
-Improved FOG in END.
-DirtIMG rework for a more natural look for Bloom.
-Added 3 Overlays (DirtIMG) for different look for Bloom.
-Increased transparency of default Bloom Overlay.
-Semi Fixed for the escape LightShaft in cave (white dot).
-New Menu in Visual "Cel Shading" with:
    -BlackOutlines/PromoOutlines Options
    -Full Border Options
-Added WHITE/BLACK WORLD Option with Options ON/OFF:
    -Particles
    -Terrain
    -Spider Eyes
    -Hands
    -Entities
    -Damaged Block
    -Beacon
    -Water
    -Sky

#Version 6.9

-Delete Settings Files.
-Simple Settings by default for first launch.
-Added missing Stone Sword item ID for FLASH_VICTIME.
-Make better Profiles.
-Added SUPREME TAA in AA Options.
-Better offset for TAA.
-Fixed water in dark area when it rain.
-Added Shooting Stars.
-Added Option for Adjust: -Thickness
                        -Speed
                        -Number of Shooting Stars
                        -Timing
                        -Fading of Shooting Stars
                        -AntiAliasing
						-Shooting Stars Reflection
-Increase a bit opacity of water by default
-Code Cleaning and various optimizations

#Version 6.8.4

-Fixed Glint With SUPREME TAA+FXAA.

#Version 6.8.3

-Fixed compilation error with LightShaft/BlackOutline.
-Improved Lightmap.

#Version 6.8.2

-Revert PromoOutline modifications.

#Version 6.8.1

-Fixed of the sky texture at nightfall.

#Version 6.8

-Improved a bit Raytrace.
-Improved a bit Motion Blur.
-Improved a bit Promo Outlines quality.
-Improved a bit distance of AO.
-Fixed SUPREME TAA+FXAA bug with Spider Eyes.
-Modify a bit reflexion on block border limit.
-Added Option to Adjust fresnel reflection STRENGTH.

#Version 6.7.2 (Ninja Update 2)

-Fixed World Time Animation.

#Version 6.7.1 (Ninja Update)

-Fixed FXAA Black Screen.

#Version 6.7

-Improves the quality of the lighshaft.
-Update labPBR.
-Tweaked promo outline.
-Reduced waving lantern intensity.
-Changed parallax depth measuring to cm.
-Increase Quality of BlackOutline.
-Modify a bit Auto Exposure.
-Set HDR to Disable by default.
-Added Supreme TAA + FXAA.
-Delete Sharpen Option.

#Version 6.6

​​-Fixed Entity Glowing
-Fixed Distant_Fade compilation error
-Added Distant_Fade TAA Animation
-Shadow Close Dithering more smooth with TAA enable
-Modify default settings for parallax distance (128>64) and quality (512>64)
-Little fix and optimizations

#Version 6.5

​​-Added Shadow Close Dithering
-Added New Options for Stars
-Added New Options for Aurora
-Possibility to choose 3 Styles for Stars (Normal, Normal X2, Normal X3)
-Possibility to modify Distance, Intensity for Stars
-Possibility to modify Distance,Size,Color for Aurora (Green-Blue by default)
-Move the weather reflection options in the dedicated menu (Ex. Aurora Reflexion in new Aurora Configuration Menu)

​#Version 6.4

​-New Menu: Rain Reflection Config
-Possibility to Adjust Noise, Amplitude, Speed for Puddles
-Possibility to stop waving for Chain (ON/OFF in Terrain Menu)
-Adjust wave for Chain
-Transfert END_CLOUDS option in Sky/Clouds/Clouds Config/Ender
-Re-Added BSL_VIGNETTE
-Added 1 different Puddles Mode (little puddles)
-Added 1 Option for choose your favorite puddles
-Added 1 Film Grain Style, Now you have a choice to set Camera Noise + (Film Grain Style 1 or Film Grain Style 2)
-Added option for Shadows "SHADOW_BACKFACE_CULLING" (Enable by default)

​​#Version 6.3

​-Modify default Clouds
-Now 3 Patterns for Clouds (Fluffy1/Fluffy2/Fluffy3) (Fluffy3 by default)
-Now Ender have a standard Fluffy Clouds
-Possibility of configuring the clouds according to the chosen dimension
-Modify a bit coc multiplier for DOF
-Modify a bit Lightmap for blocklight
-Aurora is Enable by default

​#Version 6.2

​​-Added option to Tweak visibility by reducing the opaqueness of very close particles (PARTICLES_VISIBILITY) (Enable by default) (Credits EminGT)
-Added Block Lighting Limiter option in Color/Block Color (Normal Lightmap and Normal Lightmap²) (Work Only in OverWorld)
-Optimizations for Shadow Lighting
-Modify default Block lighting Intensity
-Fixed missing Sky in specular reflections
-Added Taa Shadow filtering (Small/High) (in Option, small by default)
-Modify a bit Light Diffusion

​#Version 6.1

​​-Little Optimisations
-Decrease a bit Fovscale for AO by default
-Added Option for AO_FovScale (Low/Medium/High/Ultra) in AO Menu

​#Version 6.0

​-Rework Cloud in Ender (more fluffy)
-Decrease Cloud Speed in Ender
-Modify Water relection and waves
-Increase Water Fog with Slider
-Better Water Fog Color and Water Fog dispersion
-Modify a bit Fresnel on water
-New Menu for Water
-Improved fog in OverWorld/Nether/End
-Modify PerBiome Weather Color for Nether
-Fixed reflexion on LabPBR
-Fixed oldPBR and Emissive. Thanks Capt Tatsu for your Help

​#Version 5.9

​-Aurora now Work with Weather_Per_Biome Enable
-Added option for Enable Aurora when WEATHER_PERBIOME is enable (Enable by default)
-Fixed render Stars in Sky

​#Version 5.8

​-Fixed aurora, The shape is Slightly different from v5.7 though.
-Added SunVisibility_FOG, Force fog according to the visibility of the sun.
-Fixed PormoOutline on Fog with SunVisibility_FOG activated
-Descrease a bit LightShaft default settings

​#Version 5.7

​-Reword a bit code to fix little Bug
-Fixed clouds when we go out on Nether to go to the Overworld
-Added Settings File in "Settings" Folder for same versions tonemapping/color before version 5.6 if you want change. Or BSL tonemapping/color.
-Modify a bit Volumetric Light
-Added Option for Adjust LightShaft in Water
-Added Option for Adjust Distance of LightShaft
-Added New Menu for Light Shafts

​#Version 5.6 NINJA Update

​-Fixed compilation error when activating SKY_VANILLA and NETHER_VANILLA at the same time.

​#Version 5.5

​-Added TAA + FXAA
-Modifiy a bit water Raytrace
-Optimize code
-Fixed gbuffer_spidereyes error when World curvature is disable
-Increase Bloom in water
-Change a bit tonemap (too light before)
-Nether Dimension Color Increased
-Skybox brightness slightly decreased

​#Version 5.4

​-Enable or Disable Light Shafts in Ender
-Enable or Disable Clouds in Ender
-Optimize a bit AO
-Fixed SCANLINE_BAND for Linux
-Fixed Shadows Problems !!
-Fixed Weird horizontal Line !!!

​#Version 5.3

​-Fixed Sunlight leak
-Fixed Jump Light
-Fixed dark shadow in certain situation
-Added Option for Increase or Decrease light in dark area
-Modify a bit Default settings for COLORED_DYNAMIC_HAND_LIGHT
-Return to Dof Fovscale of 5.1 Version

​#Version 5.2 Optimization Update

​-Optimize Bloom for Overworld
-Increase Bloom for Nether/End
-Change a bit Fovscale for DOF
-Rename BLOOM Option to BLOOM_DIMENSION (OFF/HARD_BLOOM/DIMENSION(by default))
-Added New Menu "EYES_IN_WATER"
-Added possibilities to adjust Water Refraction settings now (Multiplier/Size/Speed)
-Added New Menu "Weather_Reflexions"
-Added Stars Reflexions (ON by default)
-After Possibility to Disable Cloud reflexion, now possible to disable Aurora Reflexion and Stars Reflexion on Water
-New configuration for default waves on water

​#Version 5.1 Ninja Update

​-Fixed Emissive light block too strong

​#Version 5.0 

​-Added Colored Dynamic Handlight emissive items

​#Version 4.9

​-Added Hexagonal Bokeh for DOF (BLUR_QUALITY)
-Added Consistent Enchant in option
-Added FULL_BORDER with settings
-Added Tinted Metal

​#Version 4.8

​-Added Campfire on Dynamic Hand Light option
-Fixed Smooth Sun/Moon transition (Thanks Emin)
-Fixed Compilation error in Ender

​​#Version 4.7

​-Fixed Compilation Error

​#Version 4.6

​-New Menu for AO
-Added Occlusion Ambiant Quality settings
-Change a bit Lava FOG
-Smooth transition for Sun/Moon
-Added Shading STRENGTH
-Clean the code,bit optimizations and fixes

​#Version 4.5

​-Added Berserk_Mode_Plus (after Berserk_mode (Red Vignette). With Berserk_Mode_Plus you have red hands with sword in hand also.
-Added Option for Enable or Disable HeartBeat on Berserk_Mode
-Added Option for adjust HeartBeat speed
-New Menu For Berserk_Mode

​#Version 4.4

​-Added DYNAMIC_HAND_LIGHT

​#Version 4.3

​-Added MAGICAL_GLINT With adjustement of speed
-Added Possibility to adjust hands (Height, Depth, Shift)
-Enable or Disable Clouds Reflection in option (Disable by default)
-Fixed "Hue" color wheel for Techno-XP and Magical glint
-Added option for Berserk Mod on enchanted Sword
-Modify a bit ULTRA_VIGNETTE and CRT_BORDER

​#Version 4.2

​-Tweaked promo outline.
-Fixed integrated graphics with weather color when per biome weather is disable.
-Added Light Jitter with settings. (Based to SEUS code but modified)
-Added OSCILLATION (option) effect with OSCILLATION SPEED to entities with FLASH_VICTIM mode enabled
-Change BayerTexture for HYPER_SPEED

​#Version 4.1

​-Fixed Blur on hands with HYPER_SPEED activated.
-Optimize RAIN-DROP_ON_SCREEN code.
-Delete TOON_LIGHTMAP.
-Cleaning the code.

​#Version 4.0

​-Added SKY_GROUND. It helps hiding the sky below oceans while not underwater.
-Added Nether Vanilla Color.
-Fixed Bloom Overlay.
-Added HYPER_SPEED effect.
-Fixed alpha for Berserk Mode.
-Optimize FILM_GRAINS_2.
-AMBIANT improvements.
-Rename AMBIANT to LEX_AMBIANT.
-Rename GOUTTE_ECRAN by RAINDROP_ON_SCREEN for English users.
-Replace RAINDROP_ON_SCREEN and RAINDROP_ON_SCREEN_2 by RAINDROP_ON_SCREEN with 3 options (OFF/NORMAL/HEAVY).
-Rework a bit NEW_RAIN.
-Various optimizations for my options.

​#Version 3.9

​-Fixed FLASH_VICTIM with end_crystal.
-BLUR_QUALITY have now 5 Bokeh (STANDARD/MEDIUM/HIGH/ULTRA_HIGH/PAINTING).
-Added POSTERIZATION.
-Added DITHERING_SCREEN.

​#Version 3.8

​-3 Quality for Shadows.
-3 Quality for DOF.
-Change a bit fovScale.

​#Version 3.7

​-Added Option for 209 Offsets for Shadows

​#Version 3.6

​-Added AMBIANT option for OVERWORLD(Change the tint with the time).
-BOTW tonemap only for OVERWORLD.
-Added CRT_BORDER_STRENGTH for adjust.
-Added Berserk Mode with Sword in hand (MODE_RAGE).
-Fixed FLASH_VICTIM with armor_stand, minecarts, sign, item_frame..
-Set a default configuration (Apply different effect on Shader Options).
-Optimizations.

​#Version 3.5

​-Fixed Viseur for 1080p.
-Tweaked bloom to be a bit stronger during rain.
-Added option to disable or enable block break animation.
-Fixed All warning on log.

​#Version 3.4

​-Added Double Rainbows in Lensflare option (OFF/NORMAL/DOUBLE_RAINBOWS).
-Added BLUR_QUALITY in Dof menu for choose 60 or 119 Offsets.
-Fixed Water Blur with Distance blur.
-Delete BSL vignette (replace by Ultra Vignette on Lex Menu).
-Disable TAA on DiSTANCE_FADE (cause Blink).
-Modify dither bayer for DiSTANCE_FADE.
-Added more STRENGTH for LensFlare.
-Rework Post Process Menu.
-Rework DOF menu.
-Added Quality Offsets for Shadows (OFF/NORMAL/HIGH_QUALITY).
-Modify Dither.

​​#Version 3.3

​-Calibrate Clouds.
-Optimize Shadow.
-Set Default Settings for Color Grading.
-Set Default Color for lighting.
-Change a bit Lensflare for the Night.
-Added water refraction when eyes is in water.
-Added Ultra Vignette.
-Modify Offset for DOF/CHROMATIC_ABERRATION.
-Added option for Blur in water with slide for STRENGTH.
-Rework a bit Stars.

​#Version 3.2

​​-Fixed Advanced Materials (My bad) Thanks EminGT for Report.

​#Version 3.1

​-Rework DOF completely.
-DOF code optimization.
-Added Distance Blur (work with DOF at same time).
-Added Chromatic aberration with settings.
-Possibility to adjust DOF/Chromatic Abberation/ Distance Blur.

​#Version 3.0

​-Added DISTANT_FADE Spherical or Cylindrical effect.
-Fixed entity Error in Nether and End.
-Tweaking TAA blending factor.
-Improved Sky Ground transition while raining.

#Version 2.9

​-Fixed Drag on hands with MotionBlur completely.

​#Version 2.8

​-Fixed Thunderbolt !

​#Version 2.7

​​-Added Heat Haze for Nether !!
-Added Heat Haze Refraction slide for adjust STRENGTH.

​#Version 2.6

​-Added Distance blur for all dimension with option to force in Nether.
-Delete WHITE_WORLD Option.
-Added Cel STRENGTH.
-Delete RETRO_FILTER.

​​#Version 2.5

​-COLORED_EYES for color Spider, Enderman, Dragon Eyes.
-Increase Stars luminosity.
-Added many levels for MotionBlur.
-Removing drag on the hands with the MotionBlur.
-Added Option for opacity for SHOW LIGHT LEVEL.
-Added  on code.

​​#Version 2.4

​​-Added 16 Levels's intensity for COLOR_SELECTOR_BLOC.
-Added SHOW LIGHT LEVELS (for see the dark area).
-Added Option for change color of dark area.
-Fixed warning on gbuffers_block.glsl (syntax "()" ).
-FRENCH Traduction for LEX Menu Complete.

​​#Version 2.3

​​-Disable LensFlare in water.
-Change Settings by default in settings.glsl.
-Added new Portal for Ender (enable by default).
-Fixed lighting for soul_lantern.

​​#Version 2.2

​​-Nether color defaults to wastes.
-Tweak DOF for AMD.
-DOF scales with fov now.
-Fixed shadows (sometimes) disappearing when an end gateway is loaded.
-Improved opacity handling for clouds.
-Reduced waving lantern intensity.
-New waving block function with more straightforward parameters.

​​#Version 2.1

​​-Removed reflective on regular glass.
-Fixed problem with blackOutline with FOG on OFF in Nether (BSL forgot).
-Nether fog scales better with higher render distance, also affected by fog density.

​​#Version 2.0

​​-Fixed Enchant item glint on hand with latest version of Optifine.
-Added Rapid Clouds, and Dither in END dimension.

​​#Version 1.9

​​-Fixed Entities ID for beacon (BSL error block ID value).
-Added Chain Entity ID for waving.
-Replace all Entitie ID (tweaked block id value).

​#Version 1.8

​​-Fixed Advanced Materials.

​​#Version 1.7

​​-Fixed Mouvement Cam with Block.
-Added Rainbow.
-Added French Language traduction.
-Make a cool Menu in Shader options.

​​#Version 1.6

​​-Change the default BSL Dirt.png.
-Change offset for shadow.
-Increase a bit lighting.
-Added Mouvement Cam.

​​#Version 1.5

​​-Fixed Selector Block Color with leads (Thanks EminGT).
-Added Mouvement mains.
-Added Hands Position.
-Added Nouvelle Pluie.
-Added DirtyIMG with 6 .png.
-Added Caustics (Credits EminGT).
-Delete Dimension, now world0 ,world1 and world-1 only.

​​#Version 1.4

​​-Added 16/9 Bands.
-Added Distortion.
-Added Fresnel Option.
-Modify a bit Viseur.
-Delete Intensity Entities.
-Modify the Bloom.
-Added Camera noise.
-Added Film grains.
-Added Selector Block Color.

​​#Version 1.3

​​-Added Viseur.
-Added BOTW Tonemap.
-Added HDR.

​​#Version 1.2

​​-Added Rain In Screen (2 Modes).
-Added CRT Mode.
-Modify Clouds.

​​#Version 1.1

​​-Added Intensity Entities.
-Change Lava Wave.
-Added more Dimension.

#Version 1.0

​​-Added Techno XP.
-Added Flash Victim.