#include "/settings/color/auroraColorSettings.glsl"

vec3 auroraLowColSqrt =vec3(AURORA_LR, AURORA_LG, AURORA_LB) * AURORA_LI / 255.0;
vec3 auroraLowCol     =auroraLowColSqrt * auroraLowColSqrt;
vec3 auroraHighColSqrt=vec3(AURORA_HR, AURORA_HG, AURORA_HB) * AURORA_HI / 255.0;
vec3 auroraHighCol    =auroraHighColSqrt * auroraHighColSqrt;